After the hype has died down, do you consider Skyrim shallow or not?(Poll Requires Games to Vote)
TES: Skyrim - Shallow mess or in-depth masterpiece? Somewhere in between. Things doesn't always have to be binary.
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Fallout 4 HAD potential. Then they HAD to add in that inane and completely pointless base building. And then add on to it with pointless DLC's that put more into it. This is an FPS/RPG, not Simcity in first person. One of the reasons I'm glad I never got any of the DLC now. MAYBE Far Harbor and Nuka World would be worth it. I got Fallout 4 on release day on steam and have yet to beat it. The base building killed it for me.
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I did at first. Took me hours before I started the Minutemen stuff. Hell, I had the 100 places discovered achievement BEFORE I went to see my personal robo-butler. :P I pride myself on the fact that I explore EVERY inch of the Fallout world and clean out EVERY place I can when I can. And I have a nice collection of power armor set up at my Red Rocket gas station/home base.
Here is part one of the armor due to screen limits and here is the rest.
I have a problem. :(
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No I haven't tried survival mode yet. I admit that I'm also running FO 4 on a slightly underpowered pc and get stuttering. But I REFUSE to sacrifice anything. It's also time for a new pc anyway as this one is more than 6 years old.
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Just a hint: it's not TESV that is like that. All Bethesda Games Studios titles were like that. The closest they ever got to an actual world was Morrowind, and that is the odd one out.
But they always made worlds where you can just lose yourself into. Giant sandboxes. (I mean look at Daggerfall…) This is why they are popular: you don't have to worry about role-playing or immersion, you can just do whatever you want on a good map.
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That's the "Apple mentality". Bethesda has grown a kind of fan that resembles the typical Apple worshipper. Several other games/studios did (just look at a Blizzard board…), but Bethesda's is one of the largest and most blindly fanatic. But FO4 eroded even them.
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So much was left incomplete.
After Skyrim, I have a hard time trusting Bethsadea in making hiqh quality games.
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A friend of mine says it the best game ever made. He even called it once "oblivion 2"
The best (and the worst) thing for Skyrim was all the people who never played anyhing similar before. Good for bethesda, bad for genre.
I think (although I haven't played it much) its a good game, but not a masterpiece or the best game of anything
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unmodded I'd rank Skyrim significantly higher than Oblivion but not on par with Morrowind. Bethesda are great at world-building but their biggest weakness (besides the number of bugs that slip through, which is far from exclusive to their products) is filling those 'worlds', this wasn't so noticeable in Morrowind due to having a smaller map, unvoiced NPCs (no "all these guards have the same damn voice!") and being set on a volcanic island with several inhospitable regions where you wouldn't expect to run into anyone (most noticeable in Oblivion where you'd expect the roads of the capital city of the whole damn empire to be rather busy!). I could go on about the topic for ages but I'd probably bore everyone and I'd certainly wind up missing my bus... so I'll just finish by saying that the greatest strength of Bethesda games is that they embrace the modding community. it says a lot that Morrowind, almost fifteen years after release, still has a good sized modding community providing new content for the game! as a result we can go back to any TES or modern Fallout game and, no matter how much we played it before, still find new things to do
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There are really only four things from earlier Elder Scrolls games I miss:
The massive randomly-generated overworld from Daggerfall. It just changed the whole way you looked at the world - since it was no longer possible to explore everything, it made you view cities as actual places rather than as something you had to mine for every last bit of content. I can understand why they dropped it, but I still wish it had been explored a bit more.
The spell and magic item creation systems from earlier versions. Skyrim lacked any sort of spell creation, and magic item creation was lackluster. (Alchemy was better than ever, though.)
The more interesting world of Morrowind. Skyrim's world was more interesting than Oblivion's, but not as interesting as Morrowind was.
Flying and teleportation magic. Level designers are way too obsessed with making sure everyone goes through their game in just the right way. Morrowind and Daggerfall let the players break things sometimes, and it was fun. Without those options, the magic in Skyrim and Oblivion felt much more narrow and uninteresting - like it was just reflavoring your sword.
With all that said, Skyrim is an improvement in almost every other way; overall, while there are some things I miss, I feel that Bethesda has been getting better at making games over time. (Anyone who thinks Skyrim is too buggy, say, really ought to go back and play Daggerfall!)
I definitely don't miss the detailed attributes from earlier versions. They didn't really add much to the gameplay beyond annoying min-maxing. I expected to miss them, but ultimately Skyrim's more open and streamlined do-what-you-want system was an improvement. (I'm not sure I'd even call it simplified - the perks are complicated in their won way. But mostly they're just more interesting.)
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Flying and teleportation magic. Level designers are way too obsessed with making sure everyone goes through their game in just the right way.
Actually, that's not the real reason. Real reason is simple - consoles. They would explode if there would be true open world experience, since they are not able to render/compute all that info. So instead of full-open-world we get big-world with doors to "smaller locations".
Just look at mess that was Skyrim on PS3 - unless you more or less rushed through game after some time you couldn't load game because saves (they have to save every coin you move from it's default location...) were bigger than console's memory.
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It was a great journey for me! My fav game of all time, hands down. Can't think of another game blowing my mind like this one
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One of the best RPGs imo, very fun, tons of mods, tons of things to do, even the way NPCs act differently depending on their race, culture, etc is done impressively. Also bugs are part of the fun of the game, but if you wanna fix most of them there is a mod.
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As an RPG it's absolutely terrible.
As a GTA-like with horses it's pretty good.
Bethesda never was good with the RPG part (stats, loot, dungeons, etc). I wish they go full action and drop their half-assed RPG bits, especially the caves which were almost universally atrocious.
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When I compare it to The Witcher 3, it's utter trash. But Skyrim was released in 2011 and for its time it was one of the best RPGs around. I put at least 500 hours to it and I don't regret that. But after playing The Witcher 3, most RPGs started to feel too shallow to me, I don't think I can start a new run of Skyrim anymore.
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Typical Skyrim quest:
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You misspelled typical RPG quests. :P
I haven't seen any game that actually had any clever quests other than go there, get that or do that. Have you? It wouldn't be much of a fun if the quest was this kind "I need you to kill a man named Greyjoy, here's a picture of him. Find him yourself and eliminate him. Oh btw, you get rewarded if you find me after that. Kthxbye." And you spend countless hours finding him, killing innocent villagers because your facial recognition skills is nowhere near what it really needs to be. Would that be more fun? :D
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I totally get your point, but mine was not about the type of quests. It was about the fact that whatever the quest is, it only involves following the arrow.
In previous games you didn't have to go around killing everyone until you get the right guy by sheer chance. Take for example the mysterious murders quest in Vivec, in Morrowind.
You investigate, ask around, gather clues, and eventually find the murderer who is actually well hidden. If there was arrow pointing to the murderer, why would they need you anyway?
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Yes you can. The problem is that the game relies on the fact that you will follow the quest markers, so if you disable them there is nothing to tell you where to go next - no dialogue, no log entries, no clues.
It's a matter of taste of course: Skyrim is very popular also because it is simple (compared to previous titles) in its mechanics, and cuts to the chase rather than forcing players to focus on dialogues and clues.
Personally I think it's great as a "fantasy GTA", and poor as an RPG.
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What kind of bugs are you talking about?
I've played Skyrim for some time and I know my friend is a huge fan of it, he has played it for more than 300 hours - never said anything about bugging or being bored. I guess it's just about a person - some people like to travel in open world- games and some like to have action 24/7.
My opinion is that Skyrim was pretty good by the time it came out and now I prefer Fallout 4. Also, mods are fan-made which have a really low interest in a big player community, if Bethesda made all those mods as a DLC or just updates to game, it would take more resources and time than profit. So just thank the modders for their effort and move on ^_^
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Really? The game is literally known by fans and others as a glitchy and buggy game.
Also, yeah, I do thank the modders, I hate Bethesda for throwing the slack on them. They could've delayed the game to fix the issues, but instead they decided to release it and let the modders handle it. There's a reason why the unofficial patches are a thing...
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The thieves' guild questline was very badly done and that + the fact that I had to pick between the swords and the dragon bothered me the most. I was expecting a lot more from house construction with the DLC, but whatever. Overall, I enjoyed the vanilla version: casual relaxing game, as any walking simulator should be. :D
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I've been playing this game for a while now and I've been so engrossed in it, whenever I play another game and see a bird shadow I look up to check for dragons.
I might need to stop playing this for a while....
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Skyrim is THIS |__| close to being as shallow as FO4.
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You can be the archmage of the entire goddamn universe and a ruler of the 7 Kingdoms, and yet the Guards will scold you for lollygagging and people will start questlines with "bring me 5 rabbit asses". Combat is as simple as it gets, and roleplaying is minimal.
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Skyrim is the shallowest fucking RPG I've ever seen. "An ocean with the depth of a puddle". Only Fallout 4 is even more shallow, but I don't think you can call FO4 an RPG anymore.
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Skyrim was one of my worst decisions, i was dumb enough to play it on console. At least on pc you can fix all that mess.
Had to unable auto save and manually save every now and then because you never know when a bug breaking game would appear. And when that happens is very frustrating.
I really enjoyed it, specially the exploring, and the parts where the game didn't glitch on me.
I have a love-hate relationship with this game.
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I enjoyed Skyrim a loooooot, playing with mods. Probably playing without mods could be worst, anyway is still a game i would enjoy that way for the "adventure". But yeah, it's quite buggy, although i haven't see lot of errors or weird shits when i played it... until i reached a point where the game crashes to desktop constantly, probably due to the mods :'V
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In my humble opinion, Skyrim is shallow and a great example of how Bethesda should never make an open-world RPG alone. The endless bugs, the underwhelming DLC (except Dragonborn), the horrible combat and the uninspired quests. There obviously are more problems, but since I'm tired, I can't put them all down.
The main thing is that while yeah, this stuff can mostly be fixed with mods, it shows how lazy and careless Bethesda are.
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