I have to say you took the biggie there. Invisible walls are a killer for me.
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Putting badly made stealth missions into game that completelly doesn't need it (or its just stupid to act stealth).
Offtopic: I hate when game ends before it even drops all trading cards xD
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I don't mind checkpoints in some genres - for example in brawler/smasher saving in the middle of a fight with horde of enemies jumping at you atm, or in platformer in a middle of a jump - these saves would be useless, and if you accidentally quicksave in wrong moment you'd be screwed.
Thing that annoy me:
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I was going to write something, but you summed up my beefs with bad controls and mandatory AI partners
Also, uPlay. I still haven't bought Child of Light because of that stupid thing
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Oh, and something regarding the saves that might be useless during a fight etc - That's easily solvable by limiting save to out-of-combat situations (or not in mid-air situations, or whatever). It's what most games do anyway, and I find it better. And you can have autosaves that work like checkpoint to make sure you don't mess anything up.
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The illusion of choice (hey TellTale). Especially when it's so painfully obvious that taking a different route woudn't change anything.
As for the saves, I can tolerate that in linear games, but how retarded can you be to apply that in a open-world game (yes, Mafia II)?!
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Mafia II was a massive pain in the ass regarding saves... Ugh.
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Agree, but while playing TWAU (quite liked it actually) I had a lot times thinking "why do you even pretend???". I guess that the constant notification of how meaningless my choices are acts worse for me than a cold shower and the end and sucks a lot of the enjoyment of the game.
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Solved.
Anyway, top of the list has to be unskippable cutscenes, then bad camera angles. I also hate it when something in a game relies entirely on RNG.
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Slow movement: when playing Castlevania: Curse of Darkness, the character run too slow, like he's take a jog on that big castle @@
I rarely get annoyed, but it's sooo annoying @@
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Missions/quests where you have to collect 10 dragon poop so the NPC can have a dinner.
Invisible walls.
Remember that one room in the very beginning of the map that you couldn't open? Great, cuz you need to go back there to press a button to open a broken wooden door.
when you get stuck somewhere and you have to load the save file to leave the place.
When you leave the game without saving and your 4 hours progress is now lost?
And last and most certainly least, rude people.
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Going back across the entire level to open a door is something you usually need to do only for a bonus or something, so I tend to skip it. If it's something I have to do in order to go forward, my usual reaction would be "fuck this game I'm done", unless it's a really good game otherwise :P
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So, i thought about this last night as I was lying in bed, desperately trying to fall asleep ("If I fall asleep now, I'll have 7 hours of sleep! Come on, brain! Turn yourself off!"). Anyways:
There a lot of developers that make the same mistakes and insert very annoying things into otherwise good games. I don't mean things like completely broken physics or an extremely boring story, just little things that make me want to punch whoever thought they were good ideas.
For example:
QUicktime events. My god, why are they a thing? Especially when they're in the middle of a cutscene. If I am watching a cutscene I tend to leave my keyboard/mouse and just watch it. Having to suddenly press F quickly to respond to something is really f*cking annoying.
"Escort that NPC and protect him" missions. I hate them for like a Zillion reasons. That NPC will usually be an idiot and walk right into enemies to make sure he dies, and he is often completely helpless and advances slower than any person would when under attack.
Last but not least, I dislike it when games don't let me save. The whole "checkpoint" system annoys me, as it forces me to play on to the next checkpoint when I have to go, or risk losing my progress. Sometimes I even stop playing earlier than I normally would just because I'm not sure I can get to the next checkpoint in the few minutes before having to go. I know it's supposed to make the game more difficult or something, but it doesn't. It just makes it more annoying.
I obviously have more things that annoy me, but I'm gonna leave some for you. What are things that annoy you about video games?
No poll this time. You were all gonna vote "Potato" anyway
giveaway is level 1+
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