was level 2 before the old site went offline.
now i am level 1, thats strange
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ya no joke it went from $40->$10 or $5 (i forget) overnight
funny story i listed it to get $100 contrib but right after it was devalued and it discouraged me from doing giveaways and so now i gave away devil may cry to hit $100 again and guess what? the site was changed and now i'm at $70.
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Mhhh I'm probably doing something wrong but the CV tool keeps giving me 0$
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I... I... Real Calculator doesn't work for me Kiru :( Real CV for account MidnightWolfie: 0$
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The mistake most people make is, that they base their CV on the "Gifts Sent" value, but that one now counts all bundle games with their full value. Also you don't get 30 CV anymore from your first few bundle games, they are now always calculated into your CV level with only 15% of their full value
I'm really repeating myself :D
EDIT: Your Real CV after the new rules is 48$
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You could ask some indicating numbers like the ones here mentioned by cg
Good question. Here's the current number of users per level...
- Level 0: 634,164
- Level 1: 73,280
- Level 2: 11,234
- Level 3: 6,809
- Level 4: 4,441
- Level 5: 1,468
- Level 6: 753
- Level 7: 372
- Level 8: 104
- Level 9: 63
- Level 10: 22
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Finally, a post that actually clarifies the actual value of CV. Thanks a lot Kiru!
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I've got a real CV of $52.55, but I'm level 2.56. So I think there's something off here...
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I don't get it why its price is changing though. Price (value) of the gifts should always stay the same as when they were created. Or are the gifters getting money back from Steam after every pricedrop? That would make sense but never heared about that.
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I would assume it's just implemented as separate lists, i.e. a table that connects GAs to games, and another that connects games to prices... Locking the price seems like a good idea in general, handling games turning f2p etc., but that would also mean GAs created during steam price errors would be locked to wrong values and would not autocorrect...
all speculation though ;)
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The problem is Steam sometimes reports wrong prices through api. One of such cases is when pack gets price of single game from this pack. You would need serious manpower to monitor prices of thousands of items and decide in each case whether price change was legit or api error.
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First, it's a lot of dull work - steamdb.info reports 22299 apps in database. How many of them change price, get added or removed? Even if it's very low percentage like 0,2%, it's still quite big number to be dealt with on a daily basis.
Second, for this role you would need trusted users as they will be indirectly changing CV, and I would rather see them joining mods team.
On the other hand, current system corrects itself with time, leaving only few special cases to be dealt with by admin.
Imo, effects are not worth the effort.
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Interesting stats to see, thanks for creating it Kiru :D
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Maybe I will give away 5 keys to POSTAL 2: Paradise Lost at some point after we release it. That will get me to level 5! That or I could spam like heck P1 and P2 (and maybe P3) until everyone on SG has it.... Choices Choices.
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So I made this topic for people who wonder when they will level up. I based this list on cg's post days ago and after seeing the Real CV calculator tool that our fellow SG user knsys created here I realized it's pretty much in line with it. The mistake most people make is, that they base their CV on the "Gifts Sent" value, but that one now counts all bundle games with their full value. You don't get 30$ CV anymore from your first few bundle games, they are now always calculated into your CV level with only 15% of their full value. Also you need to have at least 5 entries on your giveaway. For a full explanation of CV Levels and Reduced CV/No CV giveaways click here and here
You can check your Real CV here and compare it to this list (kinda redundant now that knsys added your specific range to the calculator :D)
I try to update the table from time to time, if you need the current live numbers check here at the bottom of the page.
In case you are wondering why these are static & not dynamic like in the beta ?
So these are correct for now.
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