so its pretty easy i guess, just need some money and legal stuff and luck from devs
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It's not that simple. it's not just 'Make a site, contact developers and start selling'. You need to have a company and money. Besides, if your bundles aren't that popular, the chance is little developers are going to agree to put their game in them. And the money you earn is not only for you, but you have to pay the developers also. So, unless you're planning to start a company and have a lot of money, put the crazy idea of making a bundle-selling site out of your head.
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i know i have to pay the devs some, mostly for alittle profit and raising for charity. maybe one day when im rich
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Right now the whole bundle market seems to be rather bloated, so this might not be the best time to start yet another bundle site... unless of course you aim for those games which have been bundeled to death
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If you plan on including shit games, don't bother. If you plan on not including steam keys or at least GOG keys - don't bother. Hint: make it pay what you want and charity option is mandatory.
If you can code, you wont need much, just anticipate what kind of volume you'd get and prepare to drop a few k on servers.
I'd make a bethesda bundle with doom, quake, fallout steam keys. That would sell like fucking toilet paper.... if bethesda would go for it. Once the 1st bethesda bundle is done, publishers will be seeking you out.
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Major publishers wouldn't ever touch an unknown. Not even if you have the ultimate plan on how you are going to proceed. You have to have a track record to even get support from most known indie publishers. The only way an unknown bundle could get one of the major publishers on board from day 1 is if the bundle is owned by them.
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It's actually far more complicated than a lot of people realize if you want to do things properly. Forming the company and getting proper legal documents made up is a trial alone. And that's the easiest part. Convincing developers to contribute quality titles to a complete unknown is an extreme uphill battle. Especially now with the bundle market overcrowded and multiple bundles struggling to get decent sales. The ones that are doing semi-decently (apart from Humble which is always the anomaly that will likely never be repeated) are usually lowering their prices constantly, which is creating quality issues and other long term problems that they don't realize yet. Forming a new one wouldn't even be worth close to the headache you'd have to go through.
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I don't think they're all lowering their prices...?
Bundle Stars is pretty much the same as it has always been, say. ($3.50 for small bundles, $5 for larger ones.) So is Groupees. Granted those are two of the big names, but they don't look like they're having any problems to me.
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I didn't say they're all lowering prices. But no one really knows how Bundlestars sales are actually doing bundle to bundle. They have an NDA that prevents that. But Groupees has been lowering. They commonly now have $1 only tier bundles (which a year ago they never did). And they even introduced a $1 group buy to their main bundle. And that's with reducing the top tier price as well. They've lowered prices probably more than anyone, and despite that their sales bundle to bundle are trending down.
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For some reason people stupidly run after the market in attempt to get some market share.
Candy Crush Saga - Shitton of bejeweled games from other companies.
DayZ mod - Shitton of zombie survival games.
Flappy Bird - Shitton of copies.
Age of Empires - Shitton of lookalikes(Back then).
And none of them succeeds in taking a large enough market portion.
If you want to try your luck, be my guest but I have my doubts.
You want people buying your bundle? Make sure the games are good and you give charity a big portion otherwise few will buy it.
Bigger devs will not put their games in your bundles for 10% of the sales. Smaller dev games are usually not worth it in my opinion(The ones with the 90% negative reviews).
Nope, not yet.. Try here.
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They might not been as successful as those before but they also didn't invest that much money into it. To take Age of Empire as an example, they already brought the attention to that specific genre, so if you would now release a copy of that game it would surely catch some attention.
I do think that it might not make you rich, but it will probably earn you back more money than you invested.
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It's amazing how people say no to things that would benefit themselves. Is there an actual reason why you wouldn't like another website that may bundle new games ? Or are you just so lazy that the fact of you having to check out another website once a week is tearing you apart ?
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they devaluate games. It's true. It's kinda meant to happen though due to common economics, and from the consumer point of view, it's good.
but on the long run, this will mean less money for developers = less games = several companies will be closed. I'm thinking far ahead but I have to.
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These aren't random people, these are users who frequent sites similar to the one he is interested in making. It actually does make sense. There's nothing wrong with asking questions here, as long as it's not the only avenue he's pursuing for information.
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You're going to get those comments no matter what type of feedback system you use, and it is important to seek out feedback. The important thing is for the person asking the question to use logic, reasoning and common sense to ignore the obviously bad advice.
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Even Humble asked for customer feedback early on. And that's what a lot of people that frequent this site are. Groupees has done it in their chat. I've asked for feedback on ideas with Blink Bundle on PB's chat, as well as CAG a few times.
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what does it take to start a website ike humble bundle, indie gala or bundlestars. Do you have to just build the site and then contact developers to see if theyd put a game in a bundle on your site and plan out the bundles. Like when it starts, how much they get and which games its bundled with?
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