So I've been trying to play Into the Breach lately, and I don't get why people think it's a great game. I loved FTL, and I read great things about it, but to me there's nothing special about the game. I don't get the big deal - what makes the game good? I can see it as a nice 5-minute time-waster, but what on earth justified those great reviews? the gameplay felt like it would have been an innovative mac game in 1985, the graphics are nothing special, there's no real storyline.

So it got me thinking, what other 'great' games do you just not understand?
I'm not talking about great games that just aren't your cup of tea - I can acknowledge why, for example, COD was considered groundbreaking, even if I don't much care for the game. I'm talking about truly not being able to understand why a game is considered special.

4 years ago

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With regard to Into the Breach, I kind of understand you. I played a bit of it, and it's fine, but it didn't strike me as amazing.

I think what people loved about it is that it's a very pure strategy game - all the info is given to you, there's no luck, no chance, it's all on you to plan out what to do and how to do it. It's very basic, but beyond that lies a deep complexity where you really have to think everything through. The mechanics are simple, but as you try to think 2, 3, 4, 5 moves ahead, it becomes really complicated to keep that all clear in your head.

As far as "great" games I didn't get: GTA IV.

Everyone seems to have loved it, it has unanimous praise from reviewers, tons of 10/10 reviews, etc. I don't understand why. The characters were depressing and unlikable, the driving felt awful, the missions were often boring. You needed armor for basically every challenging mission, but that meant that you had to begin every mission with a detour to get armor, which was just a huge pain and a waste of my time. Most of the date options were mind-numbingly boring, and I didn't like any of the characters or want to get to know them better to justify the tedious boredom of taking them on dates. The moral choices were a joke - what's the impact of sparing one life when I've killed dozens upon dozens of people to get to that point? I stopped playing half way through when I realized that I wasn't having any fun and was only playing the game out of some sort of obligation to play it because it was supposed to be a "great" game.

I actually thought that maybe I just didn't like that kind of sandbox game, didn't like the genre as a whole, but then I tried Sleeping Dogs and absolutely loved it which made me realize that I did like the genre, I just didn't like GTA IV.

4 years ago
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+1

4 years ago
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I'm with you on GTA IV. Firstly it took ages just to get it running - then when it did run it performed terribly.

The characters presented in the first few hours seemed like horrible people who did not engage me in the slightest, and the checkpoints were far too far apart for someone as inept at the game as I was.

4 years ago
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I forgot about the checkpoints, but that's another thing that bothered me. Sleeping Dogs had appropriately spaced checkpoints in the missions, but in GTA 4 I'd often have to start the whole missing over again - which meant driving to get armor again, then driving to the mission location again...

Sure, there was a quick-restart feature, but that put you at the start of the mission with no armor, and clearly I need the armor or I wouldn't be trying to beat the mission again.

4 years ago
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I feel like GTA4 is superior to SD in almost every aspect, except maybe optimization. Philosophy of the main character is questionable, and Roman is annoying, and yeah it's touched with Slavic depression,but there is no game with greater attention to details in world creating. Also Ballad of Gay Tony is the ultimate GTA4 experience, it got rid of all problems, except optimization

4 years ago
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I'm the exact opposite way, I feel like Sleeping Dogs was better than GTA 4 in almost every way.

The setting in SD was much more interesting, and was beautiful and full of color and interest unlike the almost mostly drab Liberty City.

Driving in SD was actually fun, and with skill you could drive between the cars and tear down the streets at speed. Very rarely did the AI try to cut you off - unlike all the time in GTA - and driving a motorcycle was awesome unlike the death machine of GTA. SD driving was definitely more arcade, but it was also really fun, while GTA's driving was trying for realism but the result was not realistic and not fun. I hated the way cars handled in GTA.

I found the story in SD much more interesting, and the characters more likable. It actually hooked me in, where I just didn't care about anyone or anything in GTA 4.

Combat was much more fun, as was navigating on foot, but it was also totally different. I'll take Batman style brawling and Max Payne style slo-mo shootouts over the generic third-person shooting of GTA 4 any day. And Assassin's Creed style parkour is just more fun than plain walking and running.

SD respected your time better. There were checkpoints at appropriate points mid-mission, you'd heal to full after every mission, and you only needed to seek out food for a boost (which I very rarely needed).

SD wasn't flawless, certainly, but I actually enjoyed it (and quite a bit), and it addressed almost all the issues I had with GTA 4.

I never played Ballad of Gay Tony.

4 years ago
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I agree on combat, I mean it's rudemental in GTA4. IMO GTA4 is a lively, vivid and grotesque world, while SD early John-woo movie. Your other arguments are based on subjective interpretation of fun, SD was fun to me, but GTA felt more like a full experience. But bottom-line we just prefer different things :)

4 years ago
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So what was it about GTA 4 that you really enjoyed? What was it that you thought was awesome and really fun?

4 years ago
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I like core of the game - world that felt close to be real for most part, driving was fun, I was invested in the story, lost of memorable characters, I loved music, stand-up club. Not the best GTA, but still great.

4 years ago
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Yeah, I agree that GTA IV was mediocre. I wouldn't call it bad or a waste of time, but certainly not a GOTY material. I'm not aware that people praised it though, always though that "it's mediocre" was the consensus.

4 years ago
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It got fantastic reviews everywhere. It has a 98% on Metacritic on console, 90% on PC. Lots of people seemed to love it!

4 years ago
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I have to disagree. I loved it because for the first time it was real. Loved the car handling unlike GTA V where everything just slides around without traction. Relationships were worthwhile e.g I never had to hunt for armor because I could call Little Jacob to hook me up anytime. I could call someone to get the backup for a mission, Firefights were also more fun, and the cops are actually intelligent. True there's not as much to do like in San Andreas and I missed the planes but it still their best work IMO.

4 years ago
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IIRC, calling people up was on a cooldown. And the slog to get your relationship up was what I was complaining about. Most of the activities were so, so boring, I couldn't bear to grind through them.

I actually hated the car handling in GTA 4. I haven't played V, but I felt like 4's handling was awful. I love a variety of car games, from the ridiculous arcade handling of Burnout Paradise to the ultra-real handling of Assetto Corsa, but GTA 4 just felt off, like it was trying to be realistic but without actually being realistic, resulting in the uncanny valley of car handling.

Anyway, glad you loved it! I only wish I had enjoyed it as much as you. :)

4 years ago
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Youre lying, the characters werent deppresing, none of them were, Roman was always upbeat, Mallorie was always sweet, Jacob was always cool, Manny was so alive, etc. there were some deppresed characters but they had GOOD reasons to be deppresed if you payed attention to the story, you cannot be serious in believing deppresion doesnt exist. The Driving didnt feel awfull, it felt very interactive and actualy challanging for once in a GTA game, it shouldnt be a breeze driving cars, it takes skill and the driving was well made to incorporate the new pyhsics and changing up the way you drive from past games which was always the same way. The missions were not often boring, there might of been some boring missions but often? No, not realy. Maybe youre just too used to the action type of missions. You dont need armor for every challanging mission, what you need is to actualy use cover, proper timing, all given mechanics, positioning, instead of what i might guess what you did, is, run out in the open all the time presenting yourself to the enemy. Fair enough on dates though, find me a game that handled the dating good, haha albeit TO BE FAIR if you did date enough each person, you would get some benefit like car bombs, free taxi rides, cheaper guns or the ability to buy guns anywhere, etc.. The dozens you killed were bad people, the lives you spared were not bad people and infact did impact the game by returning later in the game to meet you or changing up the gameplay by providing a safehouse, phone call or alternative missions and ending and most notably dialogue changes. Sleeping Dogs is less realistic (you jump from car to car like its Pursuit Force, enough said) and the game is also far far shorter than games like GTA IV but what Sleeping Dogs does better is melee combat, graphics, maybe city design? and more action oriented maybe, just dont pretend though that Sleeping Dogs didnt have its fair share of boring missions, i clearly remember the tailing, the following, the chauffer, etc. You simply dont have the attention span or the patience to play a great slower paced master piece that is GTA IV, you need less story, less subtelty, less common sense/realism/logic, you just need action action action and if GTA is not fast enough for you, then i guess its a good thing Sleeping Dogs and Saints Row exist then.

4 years ago
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4 years ago
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No.

4 years ago
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Youre lying

You're right, you've caught me. I woke up yesterday itching to lie about something, and thought that lying about disliking GTA 4 would be just the thing! But you're right, it's all a lie. The issues and reasons I laid out for disliking GTA 4, all of it. Why, Timobkg isn't even my real name. I secretly love GTA 4, and have it tattooed all over my body

the characters werent deppresing

Niko's life is a mess. He comes to the US at Roman's invitation, but Roman lied to him, and Roman's life is a mess. Mallorie is a mess. I don't know how you can look at them and not think they're a depressing bunch. I admit don't remember Jacob.

you cannot be serious in believing deppresion doesnt exist

Oh, but I am. I am seriously serious. Did you not see me state that I believe depression doesn't exist?
Oh, wait, I didn't say that, you did.

it shouldnt be a breeze driving cars, it takes skill

Driving cars in Assetto Corsa or Dirt Rally or even F1 2018 with the assists off takes skill. Even driving in Burnout Paradise or Forza Horizon takes skill. But the driving in all those games feels great, while the handling in GTA 4 felt awful to me. It didn't feel realistic, it felt like I was manipulating car-shaped objects coded by someone who had never driven a car, never ridden in a car, had never even seen a car make a turn. I mean, the amount of body roll alone...

You simply dont have the attention span or the patience to play a great slower paced master piece that is GTA IV, you need less story, less subtelty, less common sense/realism/logic, you just need action action action

Wow, it's like you're looking deep within my soul to see the real me. You're right, I love Life is Strange purely for the action, and I stealthed my way through Dishonored without killing anyone because I simply lacked the patience to shoot someone.

Sarcasm aside, I'm sorry that I disliked a game that you clearly love. But my dislike for GTA 4 in no way diminishes your enjoyment of the game, and it's okay that we like and enjoy different things. And you're right, it is a good thing that Sleeping Dogs and Saints Row exist, because I loved Sleeping Dogs and Saints Row.

4 years ago*
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This is a friendly neighbourhood reminder that disliking someones opinion doesn't mean you get a free pass to start lunging at them personally. You crossed over into "that guy" territory. They stated their opinion strongly but they were far from offensive. Maybe take a deep breath and a step back, and look at what you just wrote, and what it was in reply to.

4 years ago
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4 years ago
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You have to consider the time it was released. Previous GTA games were more arcadey, which was also fun, but GTA IV was the first game to set a more realistic tone, which made a big impression. Also GTA IV was released in 2008, obviously more recent titles will be more refined and therefor be better. The game was relatively cutting edge when it came out. Driving gets better once you get used to it. I found Niko and his cousin hilarious at times, I can get why you'd find them depressing but again they were going for a more serious tone so yeah...

I played GTA IV much later after it's release and I don't hold it in high regard, but at the same time I can understand the praise when it was released.

4 years ago
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I actually played it soon after release - my room-mate got it for his PS4. I played about half way through it, and even then I didn't really enjoy it. It was okay, something to pass the time, but I was mostly playing it because it was there. It was like turning on a show that you don't actually enjoy, but you leave it on because it's better than nothing.

I then got it for PC several years later, since it was dirt cheap and I wanted to actually finish it (I'm big on finishing games), but it was even less fun the second time around, and I stopped when I realized I wasn't enjoying any of it.

It did have a more realistic tone, and the detail of the city was impressive. It just wasn't enough to carry the game for me.

I found Niko and his cousin more face palming than hilarious. /shrug

The driving I actively hated. I would argue that you get used to the awful handling with time, and not that it actually gets better. :) But you never get used to the AI inexplicably swerving to cut you off, and boy did the AI in that game love to inexplicably swerve to cut me off.

4 years ago
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I loved GTA4. Emphasis on Loved, past tense. It was fresh at the time & all the floppy ragdoll-ness & squishy car physics were awesome novelties to mess around with when I was younger. But if I were to play it now it would just be slow, full of story stuff I don't care about because I wanna drive & shoot, but the driving & shooting ends up being too floppy & frustrating. GTA5 improved in some ways, but the story's even worse & the cars are just as floppy, only they don't even get damaged in fun ways anymore. I loved flattening a car as much as possible while still having it be driveable. In GTA5, cars barely get dented.

I feel very similar with the Red Dead games, used to love 'em, but they're just so slow & pointlessly floppy to me now. The Youtuber NakeyJakey made a great video on why Rockstar's games just aren't as good as they used to be.

4 years ago
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Happy cake day!

4 years ago
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4 years ago
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Except it wasnt. The only bad part about it was windows live, thats about it.

4 years ago
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Into the Breach

I was just considering buying it.
(Still under consideration)

  1. Problems with time spent playing games
  2. Issues related to physical fatigue and reaction speed
  3. The amount of money you can spend to play the game
  4. How much can you replay the game?

5.Oh, is it related to hobbies or occupations? Was there ...

I think that the games that can be evaluated by the balance of items 1 to 5 are different.
After all, it will be necessary to play in 1.2 hours.
There is a โ€œSteam refundsโ€ for that.

ooO(Speaking of which, I've never used a refund ...)

4 years ago
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It's part of the Xbox PC Gamepass if that's easier.

4 years ago
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Xbox PC Gamepass

In some countries
Since the service has not started, it was not in the category of thought. :D

...;D

4 years ago
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Ah, sorry, I didn't realise it wasn't a wider release. Hope it comes to you soon, and with the same cheap intro offer.

4 years ago
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do not worry.๐Ÿ˜‰

Yup. Will be implemented soon!
It will be implemented soon!
Two years have passed since I heard the announcement ...lol

I have eradicated XBox traces from my computer.=อžอŸอŸอž( ใฃ'ฮ˜')โ•ฎ =อžอŸอŸอž๐Ÿ’ป

4 years ago
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buy it if you're into chess and puzzles, cause it's basically it
It might fell like let down for FTL fans, but in really it's so solid and fun, if you are into this kind of fun. Games just on completely different side of the specter

4 years ago
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but I like chess, and puzzles, and strategy games.

It just feels simplistic. I know its an exercise in minimalism, but, it's pretty much the same board, the same few pieces every time.
To me it like those wooden block puzzles - at first they're interesting, but once you figure it out, it's no fun, because all you're doing is going through the motions

4 years ago
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try to take 100% achievements on hard :)

but really you might describing chess here - "exercise in minimalism, but, it's pretty much the same board, the same few pieces every time."

4 years ago
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Touche - although in my opinion chess has a lot more complexity. If anything, Into the Breach is a cut-down version of chess, like sometimes used to teach children.

View attached image.
4 years ago
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I won't say that ITB is better than chess, but I won't say that its a cut-down version of chess either. Something cut-down, something added, etc.

4 years ago
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It's fun.

Borderlands. I don't get it. The guns feels great? I'm not American.

4 years ago
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Did you play it in coop?

4 years ago
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Game has an uniqe sense of humor.
A different kindish story and characters.
It is FPS but has RPG elements.
Plus it is fun to play with friends.

4 years ago
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I enjoyed 2nd to bits, went back to the first and it feels forced and unfun(ny), with mechanics that worked better in the second. In this way I also don't understand people adoring the first, difference of taste can be interesting :)

4 years ago
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+1 Probably because it was over-hyped. Finished it and was disappointed as there are only a few unique enemies and all bosses were just bullet sponges with no real tactic or skill required. Only liked the cell shading

4 years ago
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I couldn't play it for more than a couple hours. I'm usually the one-shot type-kill of guy, and having to empty like 82039284 (scientific approximation) magazines just to kill the first creatures felt so tedious and unfun, and I'm not going to grind for 30 hours to find a weapon that will finally get me to destroy a glass of water in less than 50 rounds. ^^

4 years ago
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I've been playing Borderlands 1 in co-op on 360, and I'm secretly hating it so far.

4 years ago
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+1 I find the Borderlands series as a whole "ok", but I don't understand people who love it, it's a bit of boring even.

4 years ago
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Yep, tried it thanks to Origin free month, not a bad game, but removed from my wishlist for now. Maybe I'll win it someday, and play in rare coffee breaks, just as you say. But if I were to review it, I'd still give it a thumbs up -- there's nothing wrong with it: good idea, well implemented; not an all-time masterpiece, but not everything has or aims to be.

In turn, I don't get most Supergiant games (Bastion etc) -- they have great graphics, excellent music, amazing atmosphere... but very shallow gameplay that gets repetitive within an hour (despite all attempts -- different weapons in Bastion, hacking and skills in Transistor). I haven't tried Pyre yet -- it actually gets scolded for having elaborate gameplay (basketball, of all things), so it may just be my cup of tea (or not).

4 years ago
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I never got into bastion myself, but I did love Transistor and found that in my second play through where I could really upgrade the skills and the combat was more difficult it did have a different feel. That being said if it takes until the second play through to feel like a real game to you, you probably won't bother with a second play though.

And yeah, I can imagine that the mechanic of having to control what is it three different characters with specialized play styles might not appeal to the same people Transistor would

4 years ago
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mechanic of having to control what is it three different characters with specialized play styles

Which game do you mean?

4 years ago
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I had people rave about Antisquad when that came out. I only got so far into the game, and it just felt like it purposely changed up it's turn-based rules and mechanics as you got further into the game, which for me wasn't that far :-/

I agree about Borderlands - you either love it or hate it - I've yet to talk to anyone who was just "meh" about the franchise. I personally couldn't get into it, but then I liked Rage and Mad Max and i know many BL (oh let's not forget Fallout fanbois) players who think they're crap games. so eh, whatever.

4 years ago
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lol, I couldn't get into Rage after BL2 :D BL2 had a pretty open map where you could go off from multiple times to find secrets, while Rage was super limited in that aspect...
That difference was very blatantly present, but I really want to retry it after a year or two passed. It may has less freedom than BL2 and not a "real" RPG as the aforementioned Fallout games, but I want to see it being what it is, not just compare it to others.
While the setting of these games are kinda similar, the genre/gameplay is vastly different, and they should be treated so.

( I don't have Mad Max and I'm unsure how it will turn out for me, story-style-lore-gameplay is my main focus and openworld games with too many activities get bland... I'm sure it will be fun for a while... we'll see!)

4 years ago
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Transistor. I enjoyed Bastion a lot but found Transistor to be un-engaging and lacking the charm its former had in spades. Couldn't find in myself the levels of enthusiasm that seemed overflowing from critics.

4 years ago
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I felt like Bastion was a nice game just because the narrator.
Other than that it was just a normal game.

4 years ago
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Personally I enjoyed Transistor for the amount of tactics involved. It wasn't designed in a puzzle way, which only had one answer, but instead let me organize my attacks and skills according to my own play style and preferences. And the story with all the programming metaphors certainly didn't go unnoticed by a software developer like me lol.

I liked Bastion, but it felt more repetitive to me, and I guess I was just progressing through the levels only to learn more about the story.

And of course both games have awesome visuals, music and sound design so that's definitely a plus.

4 years ago
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+1

The backstory of Transistor wasn't as engaging for me as Bastion, even though both games' backstory were similarly embedded in the areas & environment. A talking sword is a little weird too. The gameplay has cool & unique concepts but when executed just didn't do much for me:

  • The ability to pause & plan attacks should be conceptually ideal for me as a fan of turn based games, but it reduces your post-attack actions to run-around-and-dodge until you regain your attack power

  • Combining abilities didn't add much to the game play or tactics for me

4 years ago
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i loved bastion and beat it a few times already, but i couldn't get into transistor either. i only put in an hourish, so i was thinking maybe i just didn't give it enough of a chance, plus that was years ago so i don't even remember what i did and didn't like about it. i've been playing a whole lot of hades lately and was considering giving transistor another shot.

4 years ago
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That's a shame, I've watched a couple people play Into the Breach and found it really addicting but haven't played it myself yet.

Agree with Borderlands 1, definitely would've stopped if I wasn't playing coop.

Not super highly rated(?), but was personally recommended Bardbarian by a several people who loved it and I really just didn't get it. I beat it, but it wasn't that fun or worth it. Though this loose genre of games seems popular and probably not my cup of tea (based off of this game).

Day of the Tentacle I played ~two hours and wasn't clicking with it, despite loving all the other Lucasarts games I've played. I'm tempted to try it again bc of how well loved it is, maybe I just wasn't in the right mood? It's one of the games I'm most disappointed by the fact I wasn't loving (or even liking, really) it but can't put my finger on why.

4 years ago*
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Hah, I personally enjoyed Bardbarian, even though I'm not a fan of tower defence games :D

4 years ago
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  • day of the tentacle

Now that's the kind of comment I'm looking for in this thread. It's universally acclaimed as the best lucas-arts game, and possibly the best P&C game of all time. And yet, for some people it just doesn't click.
I think its the humor. you either think it's hilarious, or you're bored

4 years ago
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4 years ago
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Fortnite

4 years ago
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Only the new generation of gamers like it, not actual gamers.

4 years ago
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Wow.

4 years ago
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4 years ago
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lmao this guy is living in his own world

4 years ago
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Overwatch.
The "shooting" feels bad, the graphics are so-so, the characters are absolute cringe, the world design is just random. It's like the Candy Crush of competitive online FPS. And it popularized one of the 3 cancer genres: hero shooters

4 years ago
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Nothing wrong with hero shooters... you never played Saints Row?

(Edit) @ soulnibbler: my comment wasn't for argument's sake, it was merely to point out maybe not all hero games are cancer.
@artuurs: and this is why redefining words causes misunderstandings. While i agree the first two are basically gta clones, and bear no resemblance to this "hero shooter"

4 years ago*
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It's just my opinion. That's the point of this thread, isn't it?

4 years ago
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Saints Row is not a hero shooter but it might come close or bear resemblances.

4 years ago
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It also popularized loot boxes and i agree with all you said, one time it was free for a weekend, i tried it for a day, i had my fill of that game for the rest of my life. Garbage.

4 years ago
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what? loot boxes were around long before Overwatch. It pretty much paid for TF2 to go F2P, and it's present in just about every one of the major online games

4 years ago
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You need to learn to read because i said POPULARIZED, what youre saying is i said it INVENTED them which is far from what i just said. They were in games long before TF2.

4 years ago
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still not sure how Overwatch popularized something that was already not only common, but ubiquitous in its genre

4 years ago
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It only became common when OW did it, unlike other examples, OW was very much visible, in the open, very noticable and notted, people payed attention and took ideas off of it, others did it before them but just like Fortnite and PUBG populirized BRs, OW did it with item boxes. Its not about who did it first, its about who got the most attention.

4 years ago
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I still don't get how you're saying that. Loot boxes were all over the place before overwatch even existed.

CSGO, DOTA, Hearthstone, LOL, Rocket League, and TF2 are all games which had millions of players each and were using loot boxes before Overwatch. TF2 and CSGO lootboxes were so common that their keys were being used as a virtual currency before development on Overwatch even started.

4 years ago
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They werent all over the place, they were here and there but they werent all over the place untill OW inspired others with theirs. Stop putting words into my mouth by saying your examples invented them, i never said that, stop saying i said that, the fifa game invented them as far as i know, the valve games were doing their thing and nobody took notice, its OW that popularized them, everybody wanted to include them after OW showed them how, boxes exploded after that, that was what spreaded it the most all over, just like Fortnite popularized BRs, just like Call of Duty popularized FPSes, just like League of Legends popularized Mobas, just like command and conquer tiberian dawn popularized RTSes, just like Sonic 1 popularazied platformers & mascots. Stop lying to yourself. Nobody is talking about currencies, stop moving the goal post.

4 years ago
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Ok, now I know.... deleted

Call of Duty popularized FPS? Doom did.
C&C Tiberian Dawn? How about Red Alert? Or Warcraft?
Sonic popularized platformers & mascots? yeah, I guess you never heard of a guy called Mario

I did finally figure out the disconnect. Yes, Overwatch is now the most played game with loot boxes, CoD became the most dominant FPS and Sonic reinvigorated the platformer. But that's not "popularized"

4 years ago
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Doom invented FPS, Call of Duty popularized it, dont pretend theres like 20 cods out there by now and only 5 dooms. Learn the difference between inventing and popularizing.
Tiberian Dawn is the game that left a mark upon which many games were made afterwards based on its template and just like doom clones, then came C&C clones, Dune 2 sparked the interest to continue RTS games but TD is the one that impacted the world to what a great genre RTS is upon which many games in that genre followed outside blizzards territory.
Mario was just a small man, Sonic was a spunky animal mascot, theres a reason you see more animals on cereals than humans, he looked better, he played better, many mascots afterwards were mostly animal aswell for a reason and more in the veins of sonic platforming than mario platforming.

4 years ago
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Wolfenstein invented FPS. When Doom came out, just about everyone was playing it. The game was so popular, FPS games were called Doom Clones before the term First Person Shooter was coined. Doom was supplanted by Quake, but all three doom games and the Quake games outsold the first CoD. If you want to make the argument, you could say Half-Life popularized* the genre - it certainly was a hallmark, and both games are still among the best-selling PC games of all time. not the word I'd use, but whatever

Tiberium - ok, I was mistaken on that one, I thought it was one of the later games in the series. I didn't realize that Command & Conquer was retroactively called Tiberium Dawn. You're right on that one.

Mario was huge as a mascot, still is. Platformers were the most popular game of the '80s, because of Mario. Sonic was specifically created to compete with Mario. Mario is still among the best-selling game series, and Super Mario Bros was the bestselling game for over 20 years. Even though Sonic was the cool kid on the block, Super Mario World still outsold Sonic 1 (which was the best-selling game in the franchise). Hell, Super Mario Bros 1, 3, and World together outsold the entire Sonic franchise. deliberately left off 2 because it's not really a real Mario game; It still sold more copies than every Sonic game other than Sonic 1

4 years ago*
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4 years ago
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eh. I played plenty of games before then, and yes, 3d mazes were not unusual, but, it's like comparing a message board to facebook, or a bicycle to a motorcycle.

Before Wolfenstein, there were ideas, but there were no real FPS games. Likewise, there were no real RTS games before Dune 2 - yes, there were games that had the elements, but that game was the first one to put it all together in a fully-formed package. Those two games were the first fully-formed games which set the standard formulae for their genres. (which, in both cases were quickly followed by the games that really refined and popularized the gameplay, Doom and C&C)

4 years ago
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4 years ago
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They werent the first, nor did they popularize them.

4 years ago
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4 years ago
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No they didnt. OW popularized them. They were just doing their thing with no one to take notice. OW was the one that inspired everyone to include them.

4 years ago
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4 years ago
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Killing Floor - One of the least enjoyable games I have ever played. Not because it is poorly made, but because I can't find any enjoyment in just waiting around a room and continually shooting waves of enemies.

Braid - I love indie games and puzzle games, but I didn't find this game enjoyable at all. It had a couple of interesting mechanics, but I found the puzzles really boring and they eventually got too difficult to solve without looking up a solution. I was hoping it would pay off with a good story, but it's one of those stories that are very confusing and open to interpretation. It's up to you to go back and study everything in the story and then decide for yourself what happened and I don't like that.

The Binding of Isaac - I'm not a fan of procedurally generated or rogue like games, so I'm not sure why I even bothered playing this. I guess because it's a game from Edmund McMillen and I wanted to see how bizarre it would be, but that didn't make me enjoy it.

4 years ago
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I guess youre too old for Killing Floor, it was the shit back then. Huddling toghether as a team was the only way to survive, the way the enemies menacingly moved towards you was scary, the graphics, screen style, music didnt help but it made it better, the gore, the guns and shooting, music, dialogue was fucking Ace, it was fun to try and survive to reach the final boss who would most likely end your whole squad, he was badass, came with badass music, it felt epic, game was scary, the atmosphere hostile and intimidating, it was great. The second game lost everything in favour of frantic twitchy twatchy chaos shooty shooty bang bang times... swapping hororr for sci fi, cartoonifying enemies, nerfing enemies, ruining map design, shittier sound design, it was just worse in every way... and yet everyone still plays it in favour of the first game...

4 years ago
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in response to the previous comment, I guess you and I are too old - if it requires you to be a pre-pubescent teen.
I've also outgrown dick & fart jokes, for that matter

4 years ago
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I'm sure there are more games I felt are massivelly overrated, but right now, Limbo comes to mind.
Limbo started great but somewhere along the way, it turned into a super-annoying sequences of split-second timing and dying. Yet people have nothing but praise for it O.o

4 years ago
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I also didn't like Limbo. I feel like the only reason Limbo ever got popular was because it was the first indie game to have that kind of atmosphere. The puzzles were either too easy or deliberately hidden among the monochrome graphics so that first-time-players would inevitably die/miss the solution, and like you said, the (fair) action didn't evolve past timing challenges.

4 years ago
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the only reason Limbo ever got popular was because it was the first indie game to have that kind of atmosphere

I agree, I also think it's because at that time, Limbo was rather unique. Glad I'm not the only one who finds it overrated :)

4 years ago
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This is weird, because while the game is good, I found it super weird that so, SO few people addressed some issues with its gameplay: SOMA (I'm getting boring with this lol :D )

It has great story, great setting, but I really can't help to feel that they took a story-heavy walking simulator, and just shuffled it togetherwith a standard Frictional Horror game by inserting (well made) monsters into the game at random points. The resulting game just feels so inbetween:

there is barely any extra info to be found in the game to encourage exploration, and there are so much walking where you just... walk. Like 5 minutes walking to find a lever in a linear game, but no item, clue, character inbetween.
Then you pull the lever, enter a boss- arena where you stealth through, close another door / other mechanic that closes the road backwards and then you move forward. Literally no threat or tension inbetween the separated boss-rooms, but it just stretches... too long for nothing happening.

And that just keeps repeating. And if the monster catches you, you get hurt and be even slower, with horrible headbob and chromatic aberration, and dying actually resets you to an easier to play state. Therefore it fails to be a "good" horror when you have to die two times (once voluntarily) to have the same chance to retry. Also, there is no medkit or something to heal yourself anywhere... it just feels that the gameplay design is really flawed - nothing that is linked to the monsters feels to be thought out, and connecting well with the remainder of the game. It causes so much dissonence in me, because it's a game that looks very immersive, but feels super "gamey" at all points.

PS: a spoiler for SOMA's story so spoiler :
I genuinely can't understand how someone realising that they aren't human as they thought, just a conscience/AI in a diving suit reacts with a single gasp and be completely chill about it in like a minute. Meanwhile in Binary Domain human-looking and acting robots realising they are actually robots tear the flesh of themselves, or go catatonic because of the relevation - THAT is how a human, or a human mind works. Not Omg, gasp, but I'm a human! Gotta go forward, there is a game to get through :c

4 years ago
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Yes, SOMA has a gameplay vs story issue which is really jarring at the end, but I liked the idea behind the monsters. Humans that went mad because they were unable to adapt to the machine body. They are well contrasted with Cathrine and highlight the flaw in the WAUs plan. In execution they aren't that great. What saves them for me is the screen effect and the amazing sound design.
They add nothing to the game, because what they represent is already something we can see when we look at the bodies, and the added horror feels lacking, since it's not nearly as terrifying as the underlying horror of the conversations. Ultimately, for me, the story of SOMA is just so good that such issues are forgiveable.

4 years ago
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I loved SOMA, but I also think the protagonist is the weakest part of the game. He is so dense, even Catherine calls him out how stupid he is and that he doesn't get the concept of the consciousness switching lol

4 years ago
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I strongly disagree with humans going "batshit crazy" over such a revelation, this doesn't happen in real life either. Most people have fairly stable minds, only a small group of people will respond in an extreme manner. I actually detest the over-hysterical reactions popularized by popular media.

4 years ago
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4 years ago
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I liked SOMA ... in theory. Had the same issues with it that you did, it felt like it did itself a disservice by trying to be horror in the 'traditional' sense. If it really wanted to be horror, it could've been psychological. It was just forced stealth that didn't feel like it belonged, but I do applaud the devs for adding the passive mode where you can just skip all of that. Still doesn't fix the lack of depth though.

Honestly, the ending was sorta dumb because of how Simon reacted. I was fully with Catherine on that one, since by that point Simon should've already known this was how it was going to work since he had experienced with the diving suit "switch" not too long before. Simon throwing a temper tantrum just made him feel incredibly slow.

4 years ago
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Brothers: A Tale of Two Sons - a glorified tech demo for controllers (which I don't have so at least one action didn't work properly, though luckily it's only done twice in the game) with abysmal gameplay which mostly amounted to "keep going forward with both brothers" (I counted precisely one puzzle in the game- getting a long-ish block through a maze without hitting the walls and dropping it; everything else was walking simulator levels of mind-numbing) and a depressing story that makes me ask "What was even the point of all of this?!" by the end.
For the same reasons The Walking Dead, thought it at least tries to have (incredibly simple) puzzles. It also has its "Your Choices Matterโ„ข" blatant lie going on, but at least people eventually started wising up to that one.

So, basically I don't understand why people like tragic depression gut-punch fests so much. Mix that with terrible and/or nonexistent gameplay and it feels like those "games" don't really offer anything. :/

4 years ago
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Atleast the first WD had puzzles, the latter didnt, but they werent realy puzzles if you had played their previous games, Sam and Max, those had actual real puzzles. The choices did matter for the most part but they were getting largerly phased out as time went on. It got worse and worse, it happens when the original devs leave.

4 years ago
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l consider later TellTale games to be more interactive movie than game. You push the right arrow to move your character along, as the movie unfolds. You get the occasional meaningless choice, which shows a slightly different clip, but in the end it's the same movie.
Viewed that way, the puzzles are more of a hindrance.

4 years ago
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you don't have a controller, you missed whole point of the game, like you didn't even play it

4 years ago
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Somehow I doubt that being bored and depressed with a Controller rather than Keyboard would have changed my opinion of the game by much. I had absolutely no issues controlling both brothers at the same time with the keyboard. (Well, apart from the two times I needed to spin something with both of them and the keyboard controls just didn't do anything so I had to wait for them to spin it the slow way. At least they didn't make it impossible to progress otherwise I would have been even more pissed off at the game.)

4 years ago
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it's all about the feeling, controls on gamepad designed so you could be connected with the boys, which increases emotional connection. Even so it sounds like bs, it's kinda works.

4 years ago
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For me Brothers lost it because the depressing story felt incredibly forced. I actually said outloud "wait, this is for real?" when one of the brothers died. And then it made you play the slooooow burial of him, it felt like its only purpose was to make the player emotional over what was happening rather for it to actually be emotional itself. In the end it was just an "exchange brother's life for father's" journey and that simply didn't work for me.

4 years ago
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Genuinely puzzled on why Alan Wake gets a good rep. It's literally a worse Resident Evil 4 in every sense, and the mechanic that sets it apart adds nothing interesting whatsoever; it just makes you wait a couple of seconds before shooting. Add little to no variety in environments, dragged out dialogues, an overly convoluted plot and you have the recipe for a complete shitfest.

Is it because it's from the Max Payne studio? Can't think of any other possible reason people would care about that garbage game.

4 years ago
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You can't really compare to Resident Evil 4 as they have nothing in common...maybe Silent Hill series. If you played those you may get why its great. I guess people love it because its relate-able and very different from other horror shooters

4 years ago
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They're both over-the-shoulder third-person horror-themed shooters. They have plenty in common.

4 years ago
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4 years ago
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Correction: you not liking a game doesn't make it garbage. Opinions aren't facts.

4 years ago
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My dislike for the game doesn't need to do anything; Alan Wake by itself already does a very good job at being garbage. :^)

4 years ago
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I'm sure you can find an echo-chamber for opinions like that, and in the meanwhile get prepared for the real world with discussions and such.

4 years ago
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Do real world discussions involve being condescending to the people you're talking to like that for no good reason? I admit that's not my forte.

4 years ago
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The bar you set is "my opinion is reality, everyone else is wrong", discussion is impossible from that point. Maybe next time.

4 years ago
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I didn't set any bar, you just assume I did. It's obvious it's my opinion and I gave the reasons why I think it's garbage. Anyone who has a problem with those is welcome to discuss them.

4 years ago
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Limbo. For me, it was nothing more than a generic, if sub par, trial and error platformer. And it controls weird. Now, I don't think it's horrible. But...

โ€œLimbo is as close to perfect at what it does as a game can get.โ€
10/10 โ€“ Destructoid

Really?

View attached image.
4 years ago
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I liked it, but I don't know why it's so highly praised. Had a few creepy things that were nicely designed and neat puzzles, but the trial and error was real. Maybe it was just an early indie to pave the way.

4 years ago
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I think Limbo is highly overrated, too. And lol yeah, those ratings from gaming outlets aren't worth shit (for the most part, at least).

4 years ago
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Into The Breach is fantastic, but it's not for everyone.

I'm sure by now we're all figured out that "highly rated" doesn't always apply to everyone's tastes or opinions.

I've only watched a few of the avengers movies, I'm not really interested in watching them all, or the final few that broke box office records. I find them to be dull, often predictable, mindless and not something I want to spend 2 hours watching.

Look at all the best selling music over the last few decades - do you like it all? Probably not. It's not meant to work like that.

I don't care for Pokemon games. Or Kingdom Hearts. Or massively multiplayer RPG's or FPS games anymore. I used to like competitive online FPS, but I guess I changed. I have zero interest in visual novels, RPG maker, hentai, VR, or many others. That's why I am hiding 21,700 items on steamgifts. I'm picky, I don't want to own a huge library full of crap. But that's just me. People like different stuff.

The point is, don't worry about it. So you didn't like Into The Breach? That's okay. It's not meant to appeal to everyone. Just find the games you like and play those. Don't feel that you owe anyone an explanation as to why you don't enjoy something popular.

4 years ago
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I understand all that. But normally I can see why a game is highly rated, even if I don't like it. If it's not my niche, I can often still tell the difference between quality and mediocrity. It's unusual for me to see a game with near-universal acclaim where I can't even figure out why people think it's great.

I can see why people like it in 5-minute increments as a bit of a time waster. I can't figure out why on earth it could possibly be considered GOTY material, even by category.

and no, I don't worry about it. But after playing it once again, I thought I'd ask what games other people have felt similarly about, as it might be an interesting discussion.

4 years ago
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Honestly, lots of high-rated games on Steam that are from before year 2005.
The reviews for some of them are so high, and once I play them I realize how unplayable and clunky they are.
It's like the reviewers remember playing those games in the past back when they were 8 and when 3D was an achievement in itself, and told themselves "Hmm I'm sure this game still holds up today".

Yes, I'm talking to you, Delta Force Land Warrior.
The first mission consists of running for 10 minutes towards a pyramid while being shot at by people who measure about 1x2 pixels, and try to kill them.
Then you enter the pyramid and people pop in front and behind you. And spoiler alert, you die after two bullets.
And spawn back... 10 minutes away from the pyramid!

Design decisions from the past baffle me sometimes.
But then again, my favourite game ever is RollerCoaster Tycoon (the original) so that's why I don't overlook games from the past.

4 years ago
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Dude, i played that game as a wee kid, i loved the graphics (a massive jump from the previous games i played which were the first command and conquer, warcraft games haha) you have to understand, Land Warrior, the first mission, those beautifull blue skies, the bright sun, the vast massive open ended desert, the larger than life pyramids, the cool looking weapons and sick green awesome interface, the realistic scenarior of engaging long distance enemies, the ambient noises of wildlife and wind, it was awesome, immersive as fuck. Heh, its hard to die when the enemies are storm troopers, but its easy for them to die since the same rules apply.

4 years ago
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yeah, nostalgia really makes evaluating classic games difficult. I know that some of my favorites haven't aged that well and I don't recommend them to people. I also know some that still hold up great that I have no problem telling people about.

I find particularly that the more realistic they tried to make the graphics, the worse it is. Cartoonish graphics generally held up much better. mid-nineties 3D games are awful, while the 2d games from the same era look gorgeous. And while almost imperceptible over time, UI has improved with leaps and bounds.

4 years ago
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Haha, you think that was pixelated? The older ones were even moreso - and they were so silly, it was fun trying to snipe some randomly interchanging pixels from a KM away.

4 years ago
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4 years ago
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damn. I just traded for it the other day.Hopefully I'll enjoy it more than you did

4 years ago
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It's my favorite game and I keep going back to it a thousand times over even though I already finished it in its highest difficulty. There is just something addictive to playing it again and again using different strategies and what luck you would get in its array of randomness. If you enjoy card games (in fact even if you don't) and roguelikes, you'd love Slay the Spire

4 years ago
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Do you enjoy rogue-like games?: Permadeath, procedural generated dungeons, etc.

If not, then I can definitely understand not enjoying Slay the Spire.

At its core, the game is mostly about literally how you play the hand of cards that you are dealt while almost always knowing the intent of your enemies.

I think people who enjoy it tend to focus on its deck building, since that's where there is a variety of strategy. But when you could come across an almost different set of cards throughout each play through, strategizing with your deck can seem overwhelming compared to other games where you have a handful of fixed strategies/abilities up front to select from.

4 years ago
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4 years ago
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Dead Cells is more of an action-based rogue-like compared to Slay the Spire, so I can understand why you might not like one, but love the other. Maybe you'd like Moonlighter better? It's more Binding of Isaac-like I guess.

4 years ago
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4 years ago
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having played it, I totally agree with you
(not the slot machine part, the overrated part)

4 years ago
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+1 for Slay the Spire. I've played other card games which I really enjoyed and this one seems so uneventful... Only played about 15 minutes or so.

4 years ago
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Oh, I absolutely love this game. It's one of my favourites and I wasn't a fan of rouge-like tbh. Okay, it's very difficult at the start because you need to unlock your deck. It remains difficult, but you have to think ahead and strategize in order to win. It does take time to learn, but then, that's the appeal I think.

4 years ago
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Deus Ex. I can't complain about its gameplay or even visuals (I mean, it would be pretty naive to hold the game's age against it). What I don't get though is writing: there's not even a single original detail in the story (it's basically a collection of random cliches), the characters are among the blandest I've ever seen in PC games (voiceovers completely devoid of any emotion don't exactly help), and dialogues are equally trashy. Just my opinion, if course :)

4 years ago
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I love cyberpunk and sci-fi combat rpgs so I've had Deus-Ex recommended so many times and I've tried really hard but still can't get into it.

4 years ago
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You seem to focus on the story, but the reasons Deus Ex is so highly rated is because of its gameplay.

4 years ago
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The game actually get praised a lot for its story as well. And anyway, I just can't enjoy a game with such a lame story.

4 years ago
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The first Deus Ex ran pretty crap when it originally released, and wasn't even that impressive, visually. It had a fairly decent setting, but I wasn't able to play it long enough to get to all the clichรฉs. Maybe I should revisit it again and see what i really hated the most about it.

4 years ago
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I haven't played the game myself yet but recently I stumbled over this video that sparked my interest:
https://www.youtube.com/watch?v=rxOKEsBx4NU

4 years ago
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did you get to play it as soon as it came out? i still remember playing the demo of the first level 20 years ago at least 100 times ultil i got it to perfection. if i try hard enough, i think i might remember the patrol routes of every baddie. and some passwords too.
it was a collection of cliches, that's true enough. every conspiracy theory stuck together, but somehow along with it's great gameplay, it just worked.
i can see why playing it now might be a sub par experience, since every part of the story has been repeated to infinity in books, series, even other games. but at the time it came out, i can't remember any other game that had an engaging story that let you affect it with "decisions" and let you tackle each level with enough freedom as to let you finish it without "leveing up".

Edit: MGS came out before deus ex, but it was console only at first and i didn't get to play it. the premise is the same, every conspiracy mixed with gameplay that let's you beat maps your way. it's more on-rails though

4 years ago
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Nope, I played it maybe two years ago - but I wasn't born two years ago, and I'm sorry, but components of the story were cliche at least in the 90's already. Also, I played a lot of adventure games older than Deus Ex with stories worth a hundred of Deus Ex's. Although maybe that's exactly my problem: I judge an old ARPG based on criteria of the other genre's old representatives, while back then the sheer presence of some kind of a story in an action game must have been a delight.

While we are at it, I don't mind the modern Deus Ex dilogy at all.

4 years ago
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yeah, that's why i said it was a collection of cliches and conspiracy theories. even the subversion of the cliche (being a government spy suddenly working with the terrorist to overthrow your corrupt old employers) is a cliche itself. but frankly, can't remember any other game that did that in a current time/near future setting (except MGS, which i edited in my previous comment). there's absolutely a ton of older games with better and original stories, there's no argument there.

funnily enough, even though the new dilogy surpasses the old one in almost every way (and i've 100% it) i found it lacking. i can't remember one single npc outside the it guy that helps you and the enemies were just generic augmented soldiers with little develompent and bullet sponge skin. in the original, bosses were either former companions, mentors, family or well established characters that you might care about.

4 years ago
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Haven't played it yet, but based on countless toplists i've seen and reviews, you like the strongest points and don't get the weaker ones. You're well calibrated, fellow human being.
I think even the fans of the original know that the voiceover is meme-level bad.
( itsa bom )

4 years ago
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I'm a killjoy, some completely grumpy person, so after opening top of Metacritic

So GTA after VIce City, Mass Effect, Oblivion and Skyrim, Fallout 3. Huge games with hype and great rating, but seem to me just repetition of previous game experience with certain lacks of mechanics. GTA is becoming better and more blockbusterish, but the main idea was so overused in last decade and a half. Mass Effect was dissapointment for me, because I just hadn't expected Bioware turning back on RPG-genre - low importance of decisions in first game, some generic missions, oh. Oblivion and Skyrim - the way of modernization of Tes, yeah, of course you can't keep old dialog-system from Morrowind, of course game became bigger and better in level-design, but almost deleting any signs of stat-system, killing whole layer of playing wigh in-game rules - that something like road to GTA in fantasy-world. Fallout? Oh, collect 10 pieces of scrap for Todd, please. New Vegas showed how good it could be. So, I understand why it's popular, and I can get fun with these games, but, but some frustration or boredom too.

4 years ago
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As someone who isn't particularly keen on high fantasy, both Fallout and Mass Effect depend heavily on their settings. Sci-fi players are going to eat anything up because there just isn't a lot of character driven open world sci-fi, so please just take your fantasy game, replace the dragons with spaceships and the orcs with frog people and take out money.

4 years ago
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I'm not sure about fallout, cause different variations of post-apocalyptic settings pop up regulary, but for MassEffect - that's true, for sure

4 years ago
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As someone who doesn't generally play big game names that much, my eventual first play of the original Mass Effect earlier this year was... interesting, to say the least. While the over-arching story was nice, visiting all the planets ended up all feeling the same. The main story missions were generally a bit better, but the whole "choices matter" part didn't seem to stand up to my expectations. The voice acting was ok, but there was a lack of any real connection with the crew (even if you did manage to romance one of them). Even though it's third-person, I couldn't help comparing it to the original Halo, which I had also just completed for the first time this year.

4 years ago
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yeah, while I liked the game at first, by the time I got maybe 3/4 through I got bored because it's all the same, stopped playing, and haven't started since.

4 years ago
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Oh, I can't even imagine how some parts of game can be boring while playing in 2019. So I'm planning masochistic thing in 2020 - beat all trilogy

4 years ago
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I would still play the other two games, but I don't own the DLC - which, especially for ME2 is apparently really good. Maybe I'll buy the DLC on Origin at some stage (it's not available for Steam version).

4 years ago
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To The Moon... Way overrated imo. I get why the feels, but the gameplay is just boring and repetitive, and the writing cringe worthy

4 years ago
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This. I couldn't really get into it. I just didn't like the writing, the repetition I could tolerate, but I just can't wrap my head around why everyone and their dog seemed to adore it so much lol

4 years ago
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Huh, you think so? Personally, I loved To the Moon :)

4 years ago
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4 years ago
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I am a TtM series fanatic. o-o; I found it amazing, especially finding out why he wanted to "go to the moon", because he couldn't remember why at all due to reasons of the past.

The gameplay was more filler, but the story is where it is all at. :]

4 years ago
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Can I say Half Life 2? I don't get it.

4 years ago
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well, when did you play it. I wager people who defend it to the death will have played it when it came out and was the culmination of years of waiting for an upgrade to the engine that was lauded in HL1. But if you played it after Episode 2 came out there were probably tons of other shooters with better environmental effects and AI that made it look it age.

4 years ago
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I think that what kills it for me is its pacing. Some missions like the helicopter one, drag on forever.

4 years ago
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True, some parts are slow, but that's also true for the original game. If you want it fast paced...play Ep.2

4 years ago
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I think that the first one aged better. It has a more consistent rhythm of story, action and puzzles.

4 years ago
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I feel the same way about Into the Breach as Timobkg: It is a very pure strategy game, and as fan of strategy games, I preferred it to FTL because FTL's procedural events had more luck/chance as well as more impact on your win/loss outcome.

As for another highly rated game I don't get: Mini Metro

It is at 99% recent reviews right now, which I guess makes me the 1% who won't recommend it to most gamers. I can only recommend it to people who would enjoy minimalist "music", building/strategy, AND puzzles.

My complaints about it:

  • There are only two different modes for every level: Endless or Extreme (permabuild) modes.

  • There is no way to customize any level or item/upgrade options. Secondarily there were no procedurally generated maps which many great games with relatively simple map schemes have.

  • Minimalist "music" was mind numbing half the time instead of calming or sublime, could've given me a headache at normal volume, so I muted it half the time. The concept of generating sound based on events in the game was otherwise neat, but could've been executed in a way that didn't give me a headache. Maybe managing growing metro lines was meant to literally cause headaches?

These things contributed to barely holding my interest in playing all the levels.

4 years ago
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I like Mini Metro, but I can certainly see it's a very niche game, and I wouldn't recommend it to most people

4 years ago
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Mini Metro works much better as a mobile game. I play it on phone casually maybe once a month when waiting for something. It really doesn't have much replay value to keep you interested after half the maps wth slight variation in upgrade unlocks. I would compare it to a quick match game of any sort where you can daze around for a few minutes. It probably helps I turn off music in games 99.9% of the time.

4 years ago
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Literally any single game ever created by Edmund McMillen, including fan darlings like Super Meat Boy and Binding of Isaac.

4 years ago
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4 years ago
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I think Super Meat Boy is so overrated because it was the first game to popularize the "it's not incompetence on our part, it's meant to be difficult" bullshit. Ok, there are some alright ones, but honestly, half the games that boast about being "difficult" are just plain trying to excuse the dev's inability to balance things properly.

I liked Binding of Isaac though, even though it could have used some fine balancing as well. I still found it fun to play and liked the graphic, so I can see why that one is popular.

4 years ago
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Ever played I Wanna Be The Guy?
Whatever fun it may be wears out after about a minute, because the game's not just hard, it's unfair. I grew up playing games in the '80s, so I really don't have a problem with a game being difficult, as long as it's a fun game. It's like hot sauce - while some people take it as a challenge to eat the hottest hot sauce with the skulls and crossbones and ghost pepper, I prefer flavorful ones like sriracha and sambal oelek - food should be flavorful, not just hot for hot's sake. it's also like getting drunk for drunk's sake, as opposed to getting drunk as a corollary to a fun night with friends

4 years ago
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No, I haven't played I Wanna Be The Guy, but I agree with you that if difficulty for difficulty's sake is all a game has to offer, than it's just not a very good game. At least I think that's what you were saying with the metaphors :)

4 years ago
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sorry, I went off on a weird tangent, but yeah, you understood it prefect.y

4 years ago
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