Tradeability depends on...?
It's all about the badge you're crafting, if it uses cards that have a tradeability lock. The only locked monster cards I got were ones that I got through crafting badges using locked cards.
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Are there also instantly tradeable cards from badge-crafting? Can you name any game?
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If you craft a badge using tradeable cards, all of its resulting items (including monster summer cards) are immediately tradeable. It doesn't matter what game.
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I doubt they were all tradeable, then. If one single card was non-tradeable, then the restriction applies. The system hasn't glitched on me at all, and I'll be damned if they'd get away with glitches like that.
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It's simple, if you buy cards from the market they aren't tradeable for a while, so If you use cards you just bought to craft a badge the items you get from crafting the badge will also be non tradeable. Just one non tradeable card is enough to make all non tradeable.
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Hey guys, I've noticed that some trading cards of the Summer Sales Monsters I've dropped are non-tradeable. At first I thought it was the recently introduced general rule for the inventory objects dropped from crafting badges (a week of non-tradeability), since the cards I dropped form playing the clicking game can be sold and traded. Then, I talked with a friend, who told me it happened to be random for him, like 10 out of 50 cards dropped with badge-crafting were non-tradeable while the other ones could be instantly sold and exchanged.
Does some of you noticed something similar? Does it depend on the badge you craft? Is it random?
I would love to have more data about this issue, so please bump my thread, it can be useful for everybody!
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