*MGE XE
A custom MGE build with shadows and a handful of performance improvements, hopefully with similar or better performance than regular MGE.
It works by utilizing the distant land objects to cast shadows, so it only works outside. It is real-time and speed that Morrowind time passes makes the passage of the sun quite noticeable. There are some limitations, and some optimizations compared to standard MGE. There are several features from MGE that have been cut too; some MGE-specific MWSE commands, texture hooks, and MGE-drawn animated tree statics.
New features since XE 0.8
Dynamic water from MGE 178+, water simulation adjusted to be more liquid.
Rendering bug fixes.
Shadows and new lighting shader is toggleable in MGEXEgui.
Less distant object popping.
Full install package, doesn't require a previous MGE installed.
HDR shader upgraded, opinions please.
HUD mods reload properly after alt-tab from fullscreen mode.
Settings GUI improved.
New features over standard MGE
All objects in Morrowind view distance receive shadows.
High quality selection of default shaders included.
Screenshot enable checkbox now works as expected, since the screenshot code is patched. Just use PrintScreen, no macro required.
Object pop-in at the screen edge no longer occurs. Distant land and grass culling is not delayed by a frame any more.
Grass parts when the player is nearby; grass is lit better.
Shaders no longer affect the crosshair, nor spill over the screen during cell loading, nor screw with cutscenes or the main menu.
Windowed mode snaps to the screen edge to act like fullscreen, allowing fast Alt-Tab to work.
Support for using shaders with the UI display quality fix in MCP.
New underwater surface effects, with total internal reflection
Water shows up in the local map again, previous MGE versions did not allow it to render in the map.
Scattering exponential fog and better sunsets, thanks to phal.
MWSE upgraded to 0.9.4a (includes dll)
Fullscreen alt-tab is functional (still slow to reload).*
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New features over standard MGE
All objects in Morrowind view distance receive shadows.
High quality selection of default shaders included.
Screenshot enable now works normally. Just use PrintScreen, no macro required.
Object pop-in at the screen edge no longer occurs. Distant land and grass culling is not delayed by a frame any more.
Grass moves and parts when the player is nearby; grass is lit better.
Shaders no longer affect the crosshair, nor spill over the screen during cell loading, nor screw with cutscenes.
Windowed mode snaps to the screen edge to act like fullscreen, allowing fast Alt-Tab.
New underwater surface effects, with total internal reflection.
Water shows up in the local map again, previous MGE versions did not allow it to render in the map.
Support for UI display quality fix in Morrowind Code Patch.
Scattering fog/haze and better skies and sunsets, thanks to phal.
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I'm kinda confused, which is one is the better and why? Thanks for the answers!
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