You are trapped in a procedurally generated maze. Use your sword to spill blood and navigate the confusing hallways and corners of The Succubi Trap all the while being chased by a dual blade-wielding demon. Survive and locate the end of the maze, a chamber that is identical to the one you start in, to complete the game. The echoes you hear throughout, should you stay long enough, shall linger on and alter your perception of arousal and seduction for days. What if a maze game could r*pe your brain only so you can feel brave enough to face the sensory buffet of xxx?
Features:
About the developer:
"cerebraloverload is the nickname, 22 years of age. I am interested in unraveling the human psyche so I spend a small portion of my free time carrying out bizarre experiments on the human brain. I am a student of psycho-physics (not what I major in but is a small part of what I am learning in my tertiary studies) and have taken up the hobby of learning to use the Unreal Engine to make a video game. Lo and behold, my first game. I am curious and looking forward to find out whether the curse, a result of a creative process that was dark and interesting, of The Succubi Trap is real. I may have taken things a tad too far.
Frankly speaking, the creative process started by asking myself what sort of creature I wish to be trapped with in a maze. I chose to make a maze game because I wanted to start out with something basic. I immediately realized how boring it could be in the fact that it would not have level design incorporated into it which in my opinion is the hallmark (and as evident insurmountably in successful games in this industry) of gaming because it is meant to take players on a journey filled with fun and emotional moments. When I found that I was looking for excitement in a maze by wishing for a succubus I decided that I should punish myself. This is the basis for the psychological experiment that I am looking to achieve here and the titillating question about xxx posed up in the first paragraph. A bizarre experiment resulting in, if working correctly, an actress' moan being accompanied by the echoes that you hear repeatedly in this trap of a maze (half an hour to an hour of playtime).
I am doing this for creative reasons and not financial gain. My inexperience in game publishing meant that the price on launch was too steep. I have succeeded in getting a fair price approved by Valve recently and hope you will participate in my experiment. It is not meant to be DEEP. It is rather shallow".
Enjoy
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Thanks!
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Thx :-)
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Muito obrigado pelo sorteio :D
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Ty!
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Thanks for all the chances!
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Thanks for the Giveaway much Appreciated : )
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Thanks!
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thanks
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Its a TRAP!
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Thanks!!!!!!
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Thank you for your gift <3
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This comment was deleted 4 years ago.
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Thank you for the gift!
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Ty
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Thanks for the game :)
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Thanks!
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