Description

The Succubi Trap


You are trapped in a procedurally generated maze. Use your sword to spill blood and navigate the confusing hallways and corners of The Succubi Trap all the while being chased by a dual blade-wielding demon. Survive and locate the end of the maze, a chamber that is identical to the one you start in, to complete the game. The echoes you hear throughout, should you stay long enough, shall linger on and alter your perception of arousal and seduction for days. What if a maze game could r*pe your brain only so you can feel brave enough to face the sensory buffet of xxx?

Features:

  • Procedurally-generated maze: Each play-through provides a maze with a unique layout. The distance between the starting chamber and end goal chamber is sufficiently large at random to avoid giving players easy escapes.
  • Drain-to-trail mechanic: Spill blood to reveal the layout of the maze in adjacent tiles on the minimap and allow the distance counter next to the minimap to signal how far away you are from the end goal chamber briefly (5seconds).
  • Right-hand rule: Avoid this at all cost. Be teleported by the Succubi Goddess Fire Statue to a random divergent maze pathway and lose yourself in this trap of a maze. Or, you can choose to use this rule and face complete utter boredom.
  • Succubi Goddess Fire Statue: Roll the dice on reaching ever so slightly closer to the end goal chamber by walking through this power-up or navigate around the confines of its boundaries to pass straight through a hallway.

About the developer:

"cerebraloverload is the nickname, 22 years of age. I am interested in unraveling the human psyche so I spend a small portion of my free time carrying out bizarre experiments on the human brain. I am a student of psycho-physics (not what I major in but is a small part of what I am learning in my tertiary studies) and have taken up the hobby of learning to use the Unreal Engine to make a video game. Lo and behold, my first game. I am curious and looking forward to find out whether the curse, a result of a creative process that was dark and interesting, of The Succubi Trap is real. I may have taken things a tad too far.

Frankly speaking, the creative process started by asking myself what sort of creature I wish to be trapped with in a maze. I chose to make a maze game because I wanted to start out with something basic. I immediately realized how boring it could be in the fact that it would not have level design incorporated into it which in my opinion is the hallmark (and as evident insurmountably in successful games in this industry) of gaming because it is meant to take players on a journey filled with fun and emotional moments. When I found that I was looking for excitement in a maze by wishing for a succubus I decided that I should punish myself. This is the basis for the psychological experiment that I am looking to achieve here and the titillating question about xxx posed up in the first paragraph. A bizarre experiment resulting in, if working correctly, an actress' moan being accompanied by the echoes that you hear repeatedly in this trap of a maze (half an hour to an hour of playtime).

I am doing this for creative reasons and not financial gain. My inexperience in game publishing meant that the price on launch was too steep. I have succeeded in getting a fair price approved by Valve recently and hope you will participate in my experiment. It is not meant to be DEEP. It is rather shallow".

Enjoy


Thanks!

6 years ago
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Thx :-)

6 years ago
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Muito obrigado pelo sorteio :D

6 years ago
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Ty!

6 years ago
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Thanks for all the chances!

6 years ago
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Thanks for the Giveaway much Appreciated : )

6 years ago
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Thanks!

6 years ago
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thanks

6 years ago
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Its a TRAP!

6 years ago
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Thanks!!!!!!

6 years ago
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Thank you for your gift <3

6 years ago
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Deleted

This comment was deleted 3 years ago.

6 years ago
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Thank you for the gift!

6 years ago
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Ty

6 years ago
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Thanks for the game :)

6 years ago
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View attached image.
6 years ago
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Thanks!

6 years ago
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