As you can see, I have made a non-CV giveaway for RPG Maker VX Ace that will end in late November-- it is available only to members of this group which is currently empty.

How will we fill this group?

As the title alludes, any wishing to join should propose a videogame of their own! Specifically, a design that can be created with the prize at hand, RPG Maker VX Ace. Your proposal may take any shape you wish and can be any length, but it must be posted here in this thread. Any idea deemed worthy will receive a group invite.

Acceptance is completely at my discretion and current state of intoxication. I'll be looking for legibility, well-defined goals, and some sense of how you will implement your grand ideas. I reserve the right to be picky-as-a-mofo, because I intend to keep the overall number of entries relatively low. This is a free opportunity to bounce some creative ideas off of your digital peers, and we will all get to observe the progress and product of our winner.

I'll be dropping some small, private GA links along the way for giggles. I hope you find the event intriguing and entertaining, good luck! ^__^

Associated Giveaways:

http://www.steamgifts.com/giveaway/TQHaX/gun-monkeys (Closed)

http://www.steamgifts.com/giveaway/Qox9R/ftl-faster-than-light (Closed)

http://www.steamgifts.com/giveaway/1iBZj/bastion (Closed)

http://www.steamgifts.com/giveaway/mm48v/limbo (Closed)

http://www.steamgifts.com/giveaway/qmkX1/endless-space-gold (Closed)

http://www.steamgifts.com/giveaway/hryOi/max-payne-complete (Closed)

http://www.steamgifts.com/giveaway/QgGYD/vampire-the-masquerade-bloodlines (Closed)

http://www.steamgifts.com/giveaway/r9Sqw/sleeping-dogs (Closed)

http://www.steamgifts.com/giveaway/YnyGx/serious-sam-complete-pack (Closed)

http://www.steamgifts.com/giveaway/qfjUr/saints-row-iv (Closed)

http://www.steamgifts.com/giveaway/JxZ6K/total-war-grand-master-collection (Closed)

1 decade ago*

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something like "beyond oasis",in which the mass of puzzles, and very scary for the game

1 decade ago
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Soon we will get to see if one of us can and will make an interesting game for us to enjoy. I look forward to it.

1 decade ago
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This is what I have so far. I didn't want to add too much detail to the plot or to some of the gameplay mechanics since I'm not very familiar with RPG Maker VX yet but basically, the point is to emphasize choice and alternate paths to success.

Premise: Where your actions matter in every way and your decisions will dramatically impact both how the story plays out and the development of each character along the way.

Initial thread: You are a knight, a champion for the people, but you are disillusioned by the suffering of the populace and the corruption of the system. While the realm is peaceful, it is only through the use of force that order is maintained and the wealth keeps flowing to the top.

It is widely known that those who help keep the law, your fellow knights, are also on the take. While you and your partner have never stooped to taking payments for "protection" or bribes to let certain people free, you've also done nothing to prevent such actions, since it's never been your responsibility. While that has made some of your fellow knights nervous at working alongside an honest team, the status quo doesn't really change and the system goes on, regardless of its faults.

However, one day, your partner has been found dead and his home ransacked. There are only a few clues of what happened and you swear to yourself that you will make whoever is responsible pay, regardless of what you might need to do. Your direct superior has assigned you a partner but it's not someone you know well.

How you conduct your investigation and your growth as a character in the process will determine how the story unfolds.

1 decade ago
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I have RPG maker and do it easy

1 decade ago
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My proposal titled: The Means

The game would explore the idea of if the means justify the ends. Throughout the game, your goal is to save the physical embodiment of something you love and believe makes the world a better place (I want this to be an ideal the player holds and so ideally it will be nameable by the player in the vein of the Mother games)

To save the thing you love, you must do some despicable things, you might fight innocents and destroy things that the player recognizes as good, all in the name of the ultimate good which remains the end goal of the game.

Gameplay wise, I want to integrate the theme with the combat. In combat, the players attacks on good things cost bits of their conscious/soul (which is linked to health). As you play, you are forced into a more aggressive play-style due to the fact you have less and less health. Party members you start with will leave you as you sacrifice more and more of your ideals and store owners will refuse to serve you because you are a monster.

At the end, if you were strategic with the amount of your conscious you are left with you can still save your embodiment of goodness, but are forced to ask, at what cost? If you loose too much of yourself, your embodiment of goodness might even refuse you, seeing interaction with you as worse than their current fate.

After your first play through, you might decide to ignore the embodiment of goodness, knowing that rescuing it would cost too much. Instead you can wander the world and watch it slowly descend into sub-humanity as the world can't be good with your embodiment of goodness unable to affect the world.

1 decade ago
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A game where you're part of a family of shadow hunters(?)and explore the Shadow Realm, trying to defeat the evil shadows that are trying to overrun earth. The shadows are (mostly) polar opposites of the real person, and you try to kill each of them to save earth. There'd be bosses which are the shadows of your family, and as you continue through this twisted dimension, you learn about the dark past of the shadows, and your family iself.
(adding some stuff) As for gameplay mechanics, You'd have followers who could do special moves in battles, the overworld and even change what happens in dialogues. You could control them to solve puzzles, and interact with people to learn about the world and such. You'd fight in a style sort of like Link to the Past, but it'd be in enclosed areas. I'll be sure to include plenty of easter eggs! The bosses would be your family's shadows'. You'd have to capture them at the end of each boss fight but, well, let's just the Hunters and their shadows are connected in a way.

1 decade ago
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One invite sent out via boatswain, there's a thing around here somewhere.

1 decade ago
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At least it is not everywhere. If it goes everywhere, im not going to be the one to clean it up.

1 decade ago
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I'm sorry to say that I have had a tendency to ram smaller ships, so hopefully the boatswain was on a Man'o'War or even another Brig or better.

1 decade ago
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oha

1 decade ago
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Nice idea to drop a game-maker this way. I have some thoughts on RPGs I want to make, but I won't share them here, and I definitely won't use the game-maker you're offering. I'll make my own RPG with Unity next year (or at least start on it next year :D)

1 decade ago
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Rock and roll! Be sure to keep us all updated! ^__^

1 decade ago
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Hmmm... the question is which Unity do you want to use?

The "Basisc" or the "Pro"... Pro version is depressingly expenxive, ya know?
And I'm not quite sure if you can publish anything if you use free version.

And making game by yourself only in 1 year... it would be depressingly hard, ya know?

Still... I'm kinda curious how it will end...

1 decade ago
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Right now I'm using the 'Basic' version and that does allow to publish games, but some 'specialized options' are not available though. Nothing much that would limit me in making my game. I do want to get the 'Pro' later on, but as you already said, that's kinda an investment.

To get funding for the 'Pro' version I'm right now busy with an other project. This project I also started to get the hang of the Unity engine and OOP programming (have been programming for close to 30 years and never mastered OOP).

I know that 1 year for a RPG is quite short, but I have time enough. I have a social security allowance because I'm unfit for work for 70%. The remainder of the time (13 hours) I'm a mailman and get paid to get out of that seat and exercise a bit :D I also think I'll be able to make a RPG in a year because I'm not going to make it 3D but 2.5D isometric instead (somewhat like Baldur's Gate's engine).

Of course, I will keep you all posted here. I will drop some promotional giveaways here when I'm about to crowdfund or greenlight things on Steam ;)

1 decade ago
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Mind me asking what other programs do you plan to use?

After you said about UNITY I've read about it a little. I'm not programmist so I do not understand all things YET… but as far as I heard to create "objects" you need another external program like for example Blender (which is also free).

Also I saw yesterday on steam "sale" program Axis Game Factory… it looks cool… BUT again it is expensive. Well not as expensive as UNITY. The PRO version looks fine but you can't import files to UNITY which is HUGE drawback if you ask me… AnD the PREMIUM version is as I said rather expensive.

Huh… it would be cool to be able to make game like Bastion… but it is impossible for me YET

1 decade ago
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Software I'm currently using (aside from Unity): 2D toolkit as Unity asset and GIMP2 for texture editing. Planning to buy Spine when I start on the 2.5D isometric RPG.
Right now I'm not using any 3D meshes/objects, but I have Wings3D already installed on my system for when I'll be starting on 3D games (might be 4th project).

Axe looks interesting but also weird. You can import Unity asset store stuff (and trust me, there's a lot of real expensive things there). With the Pro you can import into Unity, which I think is a blessing. I've looked at Unity's 3D editor and to build something from scratch there seems like a real daunting task. With Axe you'll make it very easy from the looks of it and I think that's worth the $100 they ask...

About not (yet) a programmer and willing to make something like Bastion (a very good game I must say!), I can be short. Start easy, experiment with things and grow. Bring your projects back to some basic concepts that you CAN make. Also look at tutorials and see what you can use for your own ideas. After a couple of months of trial & error you'll see that Unity is quite easy to master and scripting (C#, Java or BOO, take your flavor) as well. Unity is well documented and the other users on the forums are quite helpful.

For my own project (Tetris clone), I started without any knowledge of OOP and Unity (but I do have quite some experience with regular programming). I started simple on my project, first build the screen and objects I need. After that I only added controls and when that was done I added the falling of the Tetris blocks. The program kept growing as with the functionality. At this moment I have a basic Tetris game without lines that are removed (don't need that in my game), but I have the removal routines of the Tetris block done already. And that all since I started on November 6th...

1 decade ago
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2D toolkit and Spine added to bookmarks thanks!

Especially that Spine looks neat. But everything on videos is looking simpler than it is in reality. Well I have a lot to learn...

Well I do plan to start from easy things... that's why I'm participating in this giveaway (still the chances to win are about... hmm... sth. like 2%). There are planty of good tutorials on Youtube so I think I will be fine. I only need 2 things: patience and determination...

Good luck with your games!
And thanks for reply.

1 decade ago
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I used an old version of RPG Maker, I am not entirely sure I would need it, no time :S

1 decade ago
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I have no ideas but I have bump.

1 decade ago
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bum

1 decade ago
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p

1 decade ago
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thx

1 decade ago
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bumping, im to low for making but i can be tester :D

1 decade ago
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Does this need another bump? Yes.

1 decade ago
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bump the lump!

Has anyone tried messing around with the demo? I'm actually making a little game so I could test out some concepts.
only 16 more days to go!

1 decade ago
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Bump!
Sorry I can't think of anything :(
but thank you!

1 decade ago
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Bump for the good case.

1 decade ago
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Bump!!!

1 decade ago
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Bumping as requested for an amazing game.

Hope whoever wins the RPG Maker comes up with a good one too.

1 decade ago
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I would like to create an RPG / Tower Defense hybrid.

Start waves of enemies when you choose, then in between rounds wander off to a vast open world for adventure and to find new towers, upgrades, and weapons to improve (and survive) future waves.

It will also have a rich and deep story behind the character and base you are defending.

Thanks to the OP for a chance at this awesome game creation tool.

1 decade ago
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bump for great giveaways

I have no idea how difficult it would be to make with that software, but I was thinking how about having the RPG take place in a western setting. The main character could be a gunfighter of some sort trying to clean up the west. He could gain a team(a native american(perhaps using a bow or tomahawk), somebody using a whip, a fighter of some sort, a drunk, a disgraces lawman trying to reconcile his past, etc). He goes town to town and stops some kind of bandit syndicate that has been terrorizing towns that lack the will or ability to fight back.

1 decade ago
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Sorry, but currently I have no ambitions to make a game.

1 decade ago
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Bump!

1 decade ago
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I have an idea of creating an ultimate game, but I'm still trying to fathom how it will look.
It might be 2D platformer with RPG elements like stats, skills, inventory, loot, some skill-progression mechanics based on skill usage with option to get some skill boosts at training camps. Plus there should be some different ways to solve in-game problems (hack through, throw the bomb, evade etc.) and skillful evasion of the battle should be rewarded with some XP as well.
That's an idea of might-be ultimate game of my taste.

1 decade ago
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Closed 1 decade ago by doctorofjournalism.