How do you like to play your games?
Well, it's all vanilla for me, at first. I like to play the game as it is intended to be played.
After I have beaten the game, I might mod it to replay it. However, due to more games having achievements - I like to get those. So no modding still, even if I do replay :D
Although, if some games have no achievements and I am replaying them - graphical mods mostly! :) Or some quest mods or QoL mods. (Morrowind, I am looking at you)
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Oh, really? :) Hmmm, I might consider researching that in the future! :D
I used to believe all games stop dropping achievements once a mod is present.
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Really depends on the mods. I've moded XCOM a lot with the Mods used by the Workshop and the game ran well. Sometimes there's a problem and a Mod actually allows Achievements to work. I can't recall now which game, but it was a recent one. I believe it must have been Crusader Kings 3 or Civilization VI.
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Usually vanilla first and if i really like the game i try to download some mods that don't break the lore in any way like more lore friendly weapons and armor for skyrim etc...
I also love mount and blade warband mods so far i have played over 10 total conversion mods and most of the mount and blade warband mods are really well made (gekokujo,anno domini 1257,warsword conquest,etc...)
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Generally vanilla. For some particular games, I can use mods to fix the horrible UI and/or improve the graphics. And by "particular" I typically mean anything around Bethesda 👀👀
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Depend of the game, for Torchlight II full play it on vanilla.
For Sonic Generation, first finish the vanilla game, than i have modded it for new levels, like the Unleashed Project Mod
For Heroes of Hammerwatch, quickly go into mod because the vanilla game is too hard and too much grind for me.
And for Distance and Ballistic NG, quickly go into mod because the base game only represent a quarter of what of the games have really to offer (and the base game have a solid content)
For Ballstic NG : Enai Track Pack (add +80 awesomes tracks to the game)
For Distance : Pines of Chaos Levels (All his mains tracks are really good track, as good as official tracks)
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Don't miss Enai's Skyrim mods either, essential part of my load order ;-)
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I have too many games wanna play so i prefer vanilla and go for another one after beating previous game.
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I am playing Tools Up! right now. I played recently Verdant Skies, Suplaland and ~10 differend hidden object games. I played some games which can be extended with mons in the past but i decided to avoid it (like 7 days to die). I am playing 50-100 games per year depending on their length and genre.
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Some of them for story, others for soundtrack, visual style or gameplay. And a small percentage just to complete it and forget.
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Very much depends on the game.
Most games I only play vanilla, and have no interest in mods.
Other games for example, are just too frustrating to play without mods.
For example, I played Fallout 4 on release, and had mods installed almost from day 1.
Other games you want to replay, and the mods make it more enjoyable.
For example Civilization games, or Half Life: Alyx give you a whole new experience re-playing the game with mods.
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Other games you want to replay, and the mods make it more enjoyable.
For example Civilization games, or Half Life: Alyx give you a whole new experience re-playing the game with mods.
I did mod slightly Civilization and I remember it actually pushes right off the bat the mods if you want. It's fun, I agree totally. But Half Life: Alyx has mods? I'm surprised. What did you change about yours?
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Vanilla first, modding is an option later. But for most games there is no "later" because of the backlog. Others that I keep playing struggle with mods rarely being up to date with the latest patch etc.
So I'd say at most 2% of my playtime are with modded games. And usually only some UI improvements or similar.
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True, but then there still would be several other obstacles. Like how should I know as a customer which mod is worth paying for? And can I trust a modder to keep his product updated, after I paid for it? Who is responsible if a mod is broken, dev or modder?
With trustworthy people you know, that would work. But for the vast majority, it would require a whole new ecosystem.
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Mostly I prefer to play without mods. In some MMORPG (EQ2 for example) I like to use some mods changing the interface to a more convenient for me.
In a few complex strategy games (Slitherine's "Eagle Day to Bombing the Reich" for example) I edit data files myself mostly to simplify them a bit and to make unit and production management easier by removing excessive almost the same weapon types or conglomerate small units into larger formations, but doing so I do try to preserve the original strength balance.
Rarely there are games like Stardew Valley, that after playing for a bit I feel, that I would enjoy more with some changes, that mods can make. In case of Stardew Valley I've decided to play without day length constrains (time freeze), because I just don't like doing things in a rush. There are also some games in which mods practically replace expensive DLCs (surprisingly not banned by devs even on Steam Workshop), that I don't own, and those at times I use.
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I've heard people mentioning that they used Mods to add things the developers added after years in DLC's. Latest thing I can recall was in Mount & Blade: Bannerlords. The modders added banners, and recently they announced that there will be now official ones added.
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Well, a tiny bit of my private modding of "Eagle Day to Bombing the Reich" has also been included in a recent patch, but that was rather a correction of inconsistency in data files, that I have spotted, than anything new. It's however a good thing, when the devs are open to community suggestions and make arrangements to incorporate in their patches/DLCs some work done by the community members.
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Oh yeah, San Andres was fun as hell to mod....
Really really loved the snow edition :D
Altought that was probably one of the last ones I modded .. Can't be bothered these days even with Skyrim and Fallout..
Also Sims was one I liked to mod - adding new items when it starts to get boring.
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Generally I like to play everything as intended, without mods. A few exceptions can be made when fanmade mods fix glitches, controls, resolution and the like (like the FAR mod with Nier;Automata).
Later, or for a second playtrough, I may VERY rarely mod the games. I only really did it with Skyrim in my third playtrough to spice things up a bit. Not to mention how Enderal is technically still a mod, despite practically providing a new game's experience.
The last I used a mod was in A Hat in Time, because the creator encouraged the modding community from the start and mods can be easily enabled in-game. Most of them are extra maps and cute outfits, and the majority does not deviate so much that it would feel out of place.
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Its a total conversion mod, and its held in high regards by the community. In case you'd find the time to play it, I can only encourage You to give it a try! The music they did for it is also excellent!
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I always prefer Vanilla except if the game is a mess and a grafical fix is needed or a fix with the controls. I won't change the character skin and play as a suimsuit Jill in RE3 for example.
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Vanilla player here, I'm not savvy enough to fiddle with mods. I've only been able to add some really really basic "copypaste this file into the game directory" mods for Bethesda games.
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Never used or even glanced at Workshop, honestly. Maybe I should test it out one day.
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Really depends on the game. I play most vanilla, but for example Minecraft i only play modded, vanilla is just too boring.
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I only use mods if they include fixes to in-game failures that developers neglected to address. Some games are very unbalanced or need a cosmetic upgrade, for instance. Of course, often what you need is a patch, not a mod when it comes to other issues like compatibility and bugs.
I think you must be really into a game to play it over and over again adding small or cosmetic changes (or even big ones). Even when I really liked a game, I prefer to play a different one. Most of us own 100s, if not 1000s of games and there are plenty good ones to discover in your backlog.
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I think you must be really into a game to play it over and over again adding small or cosmetic changes (or even big ones). Even when I really liked a game, I prefer to play a different one. Most of us own 100s, if not 1000s of games and there are plenty good ones to discover in your backlog.
That's true, but sometimes sandbox games offer a large replayability.
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Vanilla first. After i completed the game or got to the point where i got bored i start Modded. I usually used mod that either change a lot of gameplay, add more stuff without change the base, or visual mod.
Game i like to mod: Mount and Blade: Warband; Darkest dungeon.
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I gladly take any UI improvements I can get, which is especially true for Bethesda games. Gameplay is something I want to keep vanilla tho because I want to play the game the way the devs designed them, even if mods would greatly improve upon that. At the end of the day I want to be able to say that I have played/beaten a certain game but with gameplay mods installed, no matter how minor the changes are, it feels like I played a different game.
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in Sekiro Shadow Die Twice,Cyberpunk2077 and the first AssassinsCreed i like to apply the nvidia freestyle details filter,it make the game looks so much better sort of enhanced or remastered version,but free.
i have also personal videos that show how much wonderful extreme is the difference night to day,i can't share it here because violate SG rules but if you wan see it you can add m in steam.
In Cyberpunk and Sekiro i can see details in the arms,clotches etx. thatwith normal\vanilla can't see , and in ac too but about the buildings,colums etc
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Yes but i use is not Mod,^_^ i use it's an official feature of Nvidia GPU\Drivers named Freestyle this
https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/
Allow the player to apply some "filters" for make the game looks better or different,and i like to use the filter "Details" because this make games looks much better,same enhanced or remastered hehe.
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Is it like reshade presets?
I usually use them, and they are great
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I usually prefer to at least try the game in its vanilla state before modding. Most games I will do a full run on vanilla, but occasionally there are games where mods improve them so much that I'll dive in pretty early (Skyrim, Stellaris, XCOM2, and Kenshi are a few examples).
As for the type of mods I play with, it is basically whatever looks interesting to me. Usually a mix of cosmetic, QoL, and new content. I'm also a sucker for expanding random name lists - if a game generates anything with random names (characters, npcs, mission names, etc), I will mod those right off the bat (and usually will do it myself, rather than use someone else's name mod).
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That is a big part of it, for sure. I like variety, so adding more options for characters (and customization), weapons, enemies, locations, etc always appeals to me when it comes to mods. For example, in XCOM2 I had nearly every available enemy mod installed at the same time, and had added around 1500 custom characters to the character pool that the game pulls your soldiers from. Did I need all of that? No (but actually yes 😜).
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For XCOM I've also added plenty of mods. Mainly I like to customize better my team, so I get them gears and stuff. Not so much about the enemy, but going with the biggest LONG WAR 2 Mod, I am more likely to expand the whole enemy variety and even units of my own if I am happy with what I find and makes sense in the lore.
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In the comments, tell me what do you like to mod about the games, is it visual mods or gameplay mods and what's your favourite game to mod?
Free to share the best mods you've got and changed your gaming experience forever. I'm really curious. 😊
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