Hello gamers,

We have just launched the DIG MarketPlace.
This allows our users to sell unused STEAM keys obtained from somewhere else for DIG Points, and purchase various other games from our entire store.

Here is a live list of available games:

http://dailyindiegame.com/content_tradesXT.html

As usual, your feedback is welcome :)

6 years ago

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I like your ideea.

6 years ago
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Thanks :)

6 years ago
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6 years ago
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6 years ago
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It seems like it's based on a feedback system, just like trading - you can see the seller's feedback

6 years ago
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Exactly. I have answered this in more detail.

6 years ago
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6 years ago
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I did just purchase a key from a seller with no feedback, and wound up with a game I'd wanted. I'm more likely to try for cheaper keys with no feedback, so the seller just needs to keep that in mind. No one HAS to buy your keys if you put it up.

6 years ago
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Eh that's too risky. Only way to really check would be if you happen to have the game already then it will just say "you already own this game" If it's invalid then it will say duplicate regardless I think.

6 years ago
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I don't understand what that has to do with this?

6 years ago
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A feedback only system. What I was saying is the only way to actually check if a key is valid or not.

6 years ago
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Well, you should know if a key you are selling is used or not. Otherwise, don't sell it and just give it away. It's how most trade systems have functioned before now.

6 years ago
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If you want to sell a key to a game you don't have then there's no actual way to check if it's valid or not.

6 years ago
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Actually, if you try a duplicate key for a game you own you still get the "you already own this game" message. The only way to test a key is to activate it on an account that doesn't have the game already.

6 years ago
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Steam really should let you check.

6 years ago
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An invalid key will only ever give the invalid message, it can't be a dupe as no-one could have redeemed it in the first place. ready owned message however does have higher priority than the dupe message. So if you own a game you'll get the already owned message regardless of whether or not the key is a dupe. You'll only get the dupe message if you don't already own the gameowever just going through the normal redemption method on steam won't tell you what it was if it is a dupe so it could still be for the wong product.

6 years ago
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We don't. Like any trading. This is mentioned at the top.
Based on this, sellers receive ratings which you can see before purchasing a key.

Some safeguards we have taken:

  • You rating fall below 70% Positive trades, your ability to sell keys is suspended.
  • Only 20 open trades per seller allowed.
  • No ability to sell keys if you haven't made at least one purchase on our site, at least 30 days ago. This rulls out dummy accounts.
6 years ago
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6 years ago
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The service is new and ratings are now being "built up".
1 good + 1 bad trade = 50% positive.
99 good + 1 bad = 99% positive.

6 years ago
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Why don't you do something like g2a, take the first 10 trades or so to calculate the initial seller rating as a percentage.

6 years ago
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Rating is calculated as a percentage of ALL trades.
We just launched the service so there aren't yet that many trades.

6 years ago
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It's good innovation on DIG. But how you check the truth of feedback who purchased the key? I asking because I sell only 100% working keys from confident sites (like indiegala or HB), but still got two negative values from unknown idiots. Now my seller rating is drop to 95% from 100%. How can you check their [unfair] actions?

6 years ago
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1 out of 2 and you're out, hmm

6 years ago
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No. Only after 5 trades. We changes the rules a bit.

6 years ago
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Can I ask what you exactly mean by "verified seller"?

6 years ago
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For the moment, the only verified seller account is ours.
We got a few keys to start the service and for testing purposes, so they are good.

In the future, we are planning to work out deals with developers/publishers in which case keys are 100% OK and they are marked as verified.

6 years ago
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That's good to know, thank you.

6 years ago
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6 years ago
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Points only. $1 = 100 DIG Points and you can spend them anywhere on DailyIndieGame with NO RESTRICTIONS.

6 years ago
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6 years ago
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But what if the person doesn't want any of those games?

6 years ago
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Then the service is not intended at the respective person.

6 years ago
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My point is that every site like this pretty much have the same games. You will almost never see anything more expensive like say Skyrim.

6 years ago
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unless someone puts it on trade ;-)

6 years ago
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Already used the new feature and everything went fine. Thank you, exosyphen!
But btw. please add TLS (SSL) for DIG accounts.

6 years ago
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...please add TLS (SSL) for DIG accounts.

It's already there:

https://dailyindiegame.com/content_tradesXT.html

The only issue is that it isn't enforced, so you have to start with TLS/SSL in order to get it.

6 years ago*
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Good to know. Thanks!

6 years ago
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Thanks a lot for the site update, Exosyphen! :-)

I've just bought a DIG trade game from a verified seller and the key was ok so I gave a positive rating.

6 years ago
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Excellent to hear this :)

6 years ago
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Hi, your drop-downs on the marketplace page redirect you to the store page :)

6 years ago
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Will fix that :)

6 years ago
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Very nice. I was able to pick up a couple games I wanted from bundles I skipped.
Thanks for the addition, Exo. :)

6 years ago
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Excellent to hear this :)

6 years ago
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the most i like about your site is that it has a built in way to check if i own the games on steam or not.

why is it so hard for other sites to add this feature?

6 years ago
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This feature helps us reduce our sales since you won't purchase games you already own :)

6 years ago
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Got a lot of really nice titles here from people with no feedback and every key worked! A couple AAA games even :D Thanks for this amazing feature!

6 years ago
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6 years ago
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6 years ago*
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I want to know too..

6 years ago
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Mee to

6 years ago
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Keys are not revoked by the seller ... it's usually the devs that do this.
It's a pretty rare instance.

6 years ago
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6 years ago
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Yes.
After the seller rating falls below 70% positive, he can no longer create trades.

6 years ago
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"Your account is currently not enabled for adding STEAM keys to the marketplace.
If you would like your account enabled for trading STEAM keys obtained outside of DailyIndieGame, please contact us."

why that? just for me or what? :P

6 years ago
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Initially we manually enable accounts on an individual basis, until we make sure everything works smooth.
So far it does.

6 years ago
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ok I sent in a request by contact form to be activated.
or is it intended to be done in another way?

6 years ago
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Ok, contact sent.

6 years ago
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What stops someone from making a new account, buying stuff and just saying it didn't work?

6 years ago
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And what would the gain be?

Also, we have something called analytics.
Rating ALL/most keys negative from various sellers, would looks suspicious to us.

6 years ago
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New account = no past of rating transactions

6 years ago
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oh boy, I can't help but feel like this may be opening a can of worms

6 years ago
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Why?

6 years ago
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Two main reasons:

A) Now it makes you a full-blown gray market site key reseller and that seems like it could have an adverse effect upon the industry similar to how G2A does. We have heard developers speak openly about it in the past.

B) It also seems like there are multiple ways things could go wrong from the end user's perspective, as evidenced by the number of 'what if' questions posed in this thread.

6 years ago*
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Now it makes you a full-blown gray market site key reseller...

Honest question, can you more clearly define what you mean by grey market, and how is it different from any other kind of key trading that involves Paypal or other payments? Are you saying that only key-for-key trading is legitimate, but when you accept money for keys, that becomes problematic? Or is it about the potential volume of trading, in other words, if it's individuals selling a random extra key they have laying around, that's not a problem, but this makes it possible for it to happen on a wide scale? Just trying to understand why trading is an accepted part of gaming, and when that veers into gray market territory.

6 years ago
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You are correct. And here are some things we do, which keeps us far from a gray market.

  1. No cash. You get points which can be used to get other games.
  2. NO feature (and we don't even intend to add it) to add more than 1 key at a time. So uploading key lists is a no go.
  3. Limited number of open Trades per account. Currently you can have 20 games listed for Trading. Currently the number is small until we make sure the MarketPlace works perfectly.

Let's sum things up.

Being able to manually add up to a maximum of 100 keys at once for trading, for which you get points ... is FAR from a "full blown gray market area"

6 years ago
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No cash. You get points which can be used to get other games.

Pure nonsense. People spend money on your site to get said points, so indirectly cash is still involved. Dressing a wolf up like a sheep doesn't change the fact that it is still a wolf.

In my opinion if you are going to accept any keys from anywhere and any unknown and untraceable source then you are now a full-blown gray-market key reseller as I said earlier, regardless of your other points.

6 years ago*
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sounds for me just like g2a with points instead of money... and like most other systems this can be connected with real money in some way... like you said, people can purchase points... the spirit of making money... :P

i understand people accept these systems but after going through alot of articles and reports i try to avoid any sites like g2a because of many reasons... started to use lists with legit resellers and some small trading on SG and group buys...

6 years ago
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All money you spend here will go to DIG store o_o
If you sell some keys of course it will save your own money when you spend credits on DIG store, marketplace or bundles. But you can hardly make income from it. And you can't cash out credits back for real money.

6 years ago
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people think same about steamwallet etc... there's always a way to make cash with it... it's just about if it's worth it, wich is often the case in poor countries...

6 years ago
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Honest question, can you more clearly define what you mean by grey market

Grey market is when keys come from a source other than directly from a publisher/developer or a party appointed to officially represent them. That's not to say that the keys are necessarily illegitimate, but as indicated by the name it enters a 'grey area' where the publisher/developer may or may not be okay with the unauthorized re-sale of keys for their game(s).

Are you saying that only key-for-key trading is legitimate, but when you accept money for keys, that becomes problematic?

Yes, it's the difference between bartering and the buying and selling of something purely for monetary profit and putting money in your pocket.

Or is it about the potential volume of trading, in other words, if it's individuals selling a random extra key they have laying around, that's not a problem, but this makes it possible for it to happen on a wide scale?

It matters not whether you are an individual on a small scale selling a few keys or a company on a larger scale. What matters is that it is being done for profit.

Just trying to understand why trading is an accepted part of gaming, and when that veers into gray market territory.

It's a question of where the keys are being sourced from and whether the publisher/developer would consider it acceptable use. When it's not it is damaging to the industry, especially for Indie studios. This is the key point.

6 years ago*
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Do you contact the manufacturer when you sell your used car, iPhone, XBox, etc?
No.
Because it's your property and you paid for it.

6 years ago
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Do you contact the manufacturer when you sell your used car, iPhone, XBox, etc?
No.
Because it's your property and you paid for it.

And you are conveniently ignoring the fact that that is considered 'acceptable use' by said manufacturers. Reselling of game keys may or may not be (different publishers/developers have different policies on this) and that is entirely the point.

edit: you want to know what else isn't considered 'acceptable use'? What if I wanted to sell my Steam account with all the games on it that I paid for? As you said it's my property, right? Oh, no wait I can't, can I? Not legally/legitmately anyway. We all know why. It shouldn't be hard to understand the difference between that and selling a used car.

6 years ago*
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I will clear this one too for you:

Why you can't sell your STEAM library? Because you paid for the right to play a game. And you played it. Whoever buys your account will be the second person playing, without having paid the authors.

STEAM keys are actually a very fair way. Developer got paid for 1 STEAM key. Only 1 person can play that game.

The world is governed by laws. Now by what each person or company considers appropriate.

I would also like an "acceptable use" policy of public roads, to avoid traffic jams and be on my way...

6 years ago
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Hm...the concept is interesting!
But I would like a more visual interface with sorting options.

6 years ago
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Working on this.

6 years ago
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Congrats for this, exo!

6 years ago
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Thanks!

6 years ago
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To be honest, I am not too happy about this change. This transforms dailyindiegame into just another grey market site and tarnishes its reputation a lot, at least in my eyes.

6 years ago*
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Unless I'm missing something about how they're running things, I'm feeling the same way, here. And I'm taking DIG off my list of potential sources to get games from, as a result; even if I don't use that part of what they offer, myself, I'm not okay with helping enable grey market key trading, given how it hurts devs.

6 years ago
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Hmm. Very valid point and one I hadn't considered, so I'm glad you and Shadow pointed it out.

6 years ago
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Serious question, how is this different from any sort of trading site? People put up Steam keys on SteamTrades and often accept Paypal, so how is this different? I guess what I'm asking is, when does trading become grey market? Is it the efficiency? In other words, as long as it's not easy then it's OK, but once you formalize and automate things, then it's a problem?

6 years ago
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Honest answer: I can not answer your question because I am not into trading and stay away from it as much as possible.

P.S.: I don't want to step on Robert's toes, but at least when two people trade a key for money and there is no scam involved, the money completely goes to the seller. Here there is a middleman: Dailyindiegame takes a % of the price for itself (at the moment it seems like 16% of the price goes to Robert). And that IS a big difference.

6 years ago*
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To add on to what Amano said - it's all technically grey market, but for me, I think a large part of the problem does come when a third party (DIG, in this case) gets involved, and takes a cut for their services - basically, it gives them a financial incentive to allow people selling keys bought with stolen cards to continue operating (on a large scale, yes, and with a veneer of legitimacy granted by their platform), and that's a conflict of interest that worries me quite a bit.

6 years ago
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  1. No cash. You get points which can be used to get other games.
  2. NO feature (and we don't even intend to add it) to add more than 1 key at a time. So uploading key lists is a no go.
  3. Limited number of open Trades per account. Currently you can have 20 games listed for Trading. Currently the number is small until we make sure the MarketPlace works perfectly.

Let's sum things up.

Being able to manually add up to a maximum of 100 keys at once for trading, for which you get points ... is FAR from a "full blown gray market area"

6 years ago
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Agreed - I will not be placing hundreds of items on there, just a few of the spare keys I have lying around, in order to be able to purchase more games from DIG with the points I earn - with these, we can then buy more games to be made into giveaways here :)
Otherwise, some of those keys might languish in my lists unused for many months, which seems a waste for all people

6 years ago
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P.S: You are not limited to 100 trades in total, but 100 OPEN.
You can sell thousands of keys over time (months, years).

6 years ago
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6 years ago
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We have customers that have thousands.
They piled up over years of buying bundles.

6 years ago
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6 years ago
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Try now.
Where the list is too long, type a word from the game's name.

Zarnok in this case.

6 years ago
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6 years ago*
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I can create a trade with that game.
Click the key box and everything will be autocompleted.

6 years ago
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First, YOU CAN'T TRADE keys if your account doesn't have at least one PayPal purchase with us, 30 days prior, at least.
Your DIG account login is tied to your primary PayPal email address.
If your positive ratings drop below 70%, you can no longer create trades.

There might be a financial incentive for us to allow that ... but why do it?
There are hundreds of millions of unused legitimate keys ... why should I botter for 1000 keys of which we make maybe $50?

It would be just a drop in a bucket.

6 years ago
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6 years ago
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Yes, you are supposed to have a dropdown box to choose the game.

6 years ago
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ah - that is where the problem lies with some of my other attempts then - I don't ever get a drop down box :P !

will have to create a sandbox and see if it is some script in the background of firefox causing an issue - thanks for the reply and good luck with it all :)

6 years ago
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yeah - very odd - turned off scripts etc.. Firefox 56.0 (64-bit) - but still no drop down box - will try another computer on the morrow when I have chance, probably just something at my end messing it up :)

6 years ago
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  1. When i create new trade for some games, system can not find Steam APPID due to "Complete Edition" or "Directors Cut"
    [like : Homefront (defined wrong appid), Risen 3 Complete Edition and Deadlight Directors Cut (can not defined as a appid)]

  2. And lastly, if i cancel the trade and later i click the "mark as used", i can not use same game key to open another trade.

6 years ago*
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Got your email about this and we will fix it.

6 years ago
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View attached image.
6 years ago*
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You should make it so we can sell and buy CSGO and TF2 keys in case we want to redeem our points for items instead because this gamelist doesn't look that interesting to me.

6 years ago
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How do those work?
Technically, we can do it.

6 years ago
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He talks about the items
Like this: http://steamcommunity.com/market/listings/730/Spectrum%202%20Case%20Key

They are selling for paypal for around 2$.
His suggestion is you set up a tradebot. When you send a tradeoffer to that bot either giving or taking keys you get/loose around 200 dig points.
For buying points: Big yes, suggested that a while ago ;->
For selling points: Maybe, but it destroys the "just games vs games, no cash" stuff.

6 years ago
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This is freaking GOOD but come on those whose selling keys can you please make the price a little bit lower not like a 5 dollar game and you sell it worth 500 dig points. lol i might buy in steam store instead

6 years ago
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Supply and demand. If the price is too high, don't buy it from them.

6 years ago
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all of my prices are set way below the current steam price - not sure about others though :) - even put some up way below the current steam sale prices that are listed in the store (rather than using their normal price)

6 years ago
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I don't know which listings are yours, so please do not take this as a personal critique.

That said, Steam sale price (or even below that, depending on how far below) is not necessarily a fair asking price for games. Most, if not all, of the listings are bundle games. Many are from bundles that are still on-going or which have ended very recently.

With very few exceptions, you can find any of the games listed for more than $1 for less (sometimes much less) either in a bundle, through a bundle split or left overs in the Group Buys group, or from a traditional trading venue (e.g. SteamTrades, Trader's Guild, etc). Even many of the games priced less than $1 are overpriced (as much as double what you would pay elsewhere), though not quite as widespread.

Overall, it is currently a bad resource for the uninformed buyer, as it seems to be dominated by people hoping to land a sucker in their nets.

6 years ago
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true for some I guess, but I don't do group buys, and I don't do trading, so have not idea of costs on those parts - also some people already have DIG points, and only want one game, so the set price might be considered fair in that marketplace; remember the more of a partucular type of game gets listed, the lower thr price is likely to go (supply and demand as it is)

Also, just because it was bundled before, bears no ralation to its current price in an trading/selling area (to suggest otherwise is simply wrong), as some games that have been bundled many years ago are hard to find and produce a premium - I don't trade and even I have noticed this with my giveaways of old bundled games that get loads of entries - so they are clearly wanted.

As for the suckers in nets, perhaps that is possible, but it is diingenuous to think that all of us are doing it for those reasons, especially when you only get DIG points, which can only be transferred into more games - not much gain to be had from that - other than for me to buy more games to give away :)

Either way, what you describe as being a bad resource, is actually only bad in your opinion and for your use, which is easrily dealt with by not using it - others, however, do not feel the same

but I respect your points that some might use it in a nefarious manner :) - this is the internet of doom after all :P

6 years ago
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remember the more of a partucular type of game gets listed, the lower thr price is likely to go (supply and demand as it is)

Supply / Demand doesn't apply to a single marketplace though, since others are available at a click of a button. The common theme here is that many people who have posted there (not saying all, but a clear majority) are counting on the ignorance of others. If someone else is uninformed about how much supply is out there on other sites, or how cheaply the game can be bought for, then they get suckered.

An honest trader sets a price that takes into account his cost, competing prices, supply, and demand. He doesn't set a price hoping that he'll get lucky and some ignorant sucker will wander by.

Also, just because it was bundled before, bears no ralation to its current price in an trading/selling area (to suggest otherwise is simply wrong), as some games that have been bundled many years ago are hard to find and produce a premium - I don't trade and even I have noticed this with my giveaways of old bundled games that get loads of entries - so they are clearly wanted.

Incorrect. While being bundled is far from the only factor to consider, it definitely affects a games value. Once bundled, a game is (at least slightly) more likely to be bundled again in the future, meaning lower value. Some bundle games, even older bundles, are still quite numerous, so higher supply. Once bundled, games often (but not always) lose demand because many people who wanted said game have it now.

Also, yes, the older the bundle, the more value the games have relative to how much they were purchased for. However, as I noted, many of the listings are for recent bundles (ended within the last week or two) or even current on-going bundles that have not even ended yet. And still people are asking double the cost and up (even up to Steam sale price). This clearly does not reflect the large current supply of these games and their relatively low demand.

As for the suckers in nets, perhaps that is possible, but it is diingenuous to think that all of us are doing it for those reasons

I never said all. However, one can recognize the motives of a person when that person disregards people selling a certain game for less elsewhere (either bundle site or trading site) and posts a high price. The only explanation is they think someone ignorant will come along; a sucker. If someone is counting on the ignorance of others to turn a profit, that person is not an honest trader.

Either way, what you describe as being a bad resource, is actually only bad in your opinion and for your use, which is easrily dealt with by not using it - others, however, do not feel the same

Actually, it is objectively bad, as currently 70-80% of the games are severely overpriced (double or higher what they are worth).

6 years ago
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ouffff - that is a lot - I will read it all eventually, but will have to get to it later - in the interim I guess that the TLDR is: site idea bad, you don't llke, all wrong,

let me know that is the jist - if so then I can only suggest not using it as it is clearly not for you - cheers for the clarification if you get time

as for the last line - double or higher than what they are worth - IN Your Opinion - a product is worth exactly what someone is willing to pay for it at the time they choose to purchase - no more, no less :)

6 years ago
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Actually, I am not opposed to the site idea at all. I think there are good arguments for / against it as an idea.

My initial point in posting was to support the person you were replying to (who was urging more reasonable prices), to point out that being at or below Steam sale price really is rarely a guarantee of a fair price, and to argue that currently it is a bad resource (because of the kind of people currently dominating it).

as for the last line - double or higher than what they are worth - IN Your Opinion - a product is worth exactly what someone is willing to pay for it at the time they choose to purchase - no more, no less :)

Again, this is not a matter of opinion. Let's take an example: Tempest. This game was just in a Bundle Stars bundle (maybe that is still on-going?) and is currently in an on-going Indie Gala bundle in the $1 tier. In the Bundle Stars bundle I believe it would have cost someone $0.25. From Indie Gala it's $0.33 (and will be even cheaper as soon as Happy Hour hits). If a person doesn't want to buy an entire bundle they could walk over to the Group Buys Steam group and get it for somewhere between $0.20 and $0.40. If you looked on Steam Trades I have no doubt you could find someone selling it for slightly more, but not more than $1 (probably not more than $0.50).

But on DIG? $4.80 ... 5-10 times the cost elsewhere, or more

Let's take another example... The Flame in the Flood. This game was in two different bundles within the last month. Both have ended, but supply seems to still be exceeding demand. I see it available for $0.34 from a seller on Group Buys, and I have no doubt I could find others fairly quickly for the same or nearly the same price.

What is someone selling it for on DIG? $7.00 That is over 20 times what someone would pay elsewhere.

6 years ago
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The thing I would say is that some people might only have a dig account, and might already have DIG points, which they can then use to get those games - it is their choice to purchase there or not
if you have such an aversion to personal choice, then start a thread listing current bundles against the DIG offers and showing people where they can get these bundles for cheaper - assuming that they can purchase from those sources :)
choice - should never be considered a bad thing - and when it comes to something new, it takes time to bed in and settle down - so perhaps rather than being slightly dismissive (forgive me if that was not the intention of your tone), join DIG in trying to make it better and more user friendly ? just a thought

  • I know that my listings are below the heady heights of $7
    indeed my prices are odd becuase I think in £ not dollars and the exchange rate is pure stupifity for us :P
6 years ago*
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I have a few on there already - and have sold a couple already - as long as it continues to be scammer free I am happy :)
I can then use the points to purchase more giveaways for this place :)
But please note, we are not traders in the traditional sense - we are merely trying to get rid of some of our redundant keys and buy new giveaway games (with the dig points earned), which is legal in the EU as any licence purchased, is re-sellable (although I think it is different in the USA)

6 years ago*
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Why on Earth would it be illegal to sell something you own?
What makes games different from iPhones, cars, whatever?

YOU paid for it and you are free to resell it. If not, then it's not actually your PROPERTY.

6 years ago
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you would be surprised what the US considers to be illegal - I was merely making a statement that concurs with your own interpretations with regards your shop - and noting that I believe it too be fully compliant with our laws (others in this thread have not been as kind with regards to the creation of what they term a grey market)

in the US - although probably not binding (as the Supreme Court refused to hear the appeal, technically the ruling still only applies in the 9th Circuit) - it could be considered illegal to resell a licence

  • but in the EU the courts have said that it is perfectly legal to resell your liceence of items that you own

https://www.techdirt.com/articles/20120703/11345519566/eu-court-says-yes-you-can-resell-your-software-even-if-software-company-says-you-cant.shtml

trust me - I am not making this stuff up with regards to the US - they have some odd laws that seem somewhat anti consumer !

sorry if you thought I was taking a pop at your shop - which was not my intention, as I have sold a couple of things on there already)

the EU stance is possibly what makes the Humble Bundle TOS unenforcable, as here we are free to do what we wish with our stuff :)

6 years ago
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No worries. I didn't thought that.

In this case, things are much fairer towards a developer.
You can read a book, watch a movie and sell it to the next guy to do the same. Author gets paid once.

With STEAM keys, the author gets paid once. And only one person will play that game.

6 years ago
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Here a question?
If i make acc have it 30days+ [I have no paypal acc ,because you can hack them so easily ...]
Can i still sell keys for Dig points then and buy something with it?

6 years ago
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Unfortunately not.
It's one of the measures we take to make sure the MarketPlace stays a safe place.

6 years ago
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Thanks for the reply ,Other things would be okay ,but Paypal is a big NoGo for me .
If you add something else ,i would probably change my mind ,but paypal have so many secure lacks ...
Anyway thanks .

6 years ago
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We support BitCoin, Credit Cards and a variety of others.

6 years ago
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I will later look on the other methods ,thanks .

6 years ago
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Exo - it might be wise to put a number of trades made in there somewhere - trade 1 game and getting 100% might not make people feel as safe as say trading with someone who has 50 trades and is still at 100% - or is there a way to check each individual persons stats? (although I know that new people have to start out somewhere, it is not clear who is new/newer or regular in their trades)

6 years ago
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We are changing this to display ratinga only after 5 trades.

Also, there is no way to check an individual's ratings or who the seller is.
The reason is to prevent targeting, specifically giving someone a negative rating.

I will see to display the number of positive trades. That should offer more depth and transparency.

6 years ago
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sounds good - fair point on the targeting thing - I have seen that happen before in groups :)

6 years ago
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Very nice ;-)

6 years ago
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Thank you!

6 years ago
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You need to work on people buying keys and not giving feedback or buying working keys and leaving bad feedback to knock seller out of the competition. My rating was 100% this morning before I listed anymore games. Someone bought my keys as fast as I listed them and either didnt leave feedback or left bad feedback and now im back at 0%. Seems a bit coincidental to me that I would have several bad keys( from my bundlestars account).

6 years ago
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I hope that if EXO sees that happening to people, he will be quick to suspend the person/persons doing it - but I see your point !

6 years ago
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It would be nice if we could see who the buyer is so we can tell if its the same person doing it. all 3 games sold nearly as quick as I listed them. If its the same person that bought them seems like they would stop after the first bad key.

6 years ago
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Hello,

You can always reach out to use and we will investigate and see what happened.
We are here to help everyone have a smooth experience.

6 years ago
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We made some changes and ratings are displayed only after 5 completed trades.
You can contact us and I will investigate this.

P.S: If somebody doesn't leave a rating, your overall rating remains untact.
The positive percentage is the percentage of positive ratings from the total of positives + negatives, NOT total number of trades.

6 years ago
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So can you check my trade history and find who is the buyer who leaves negative feedback on good keys? Don't you understand it will ended very bad if you will be keep indifference. Just imagine: I sell 20-25$ game key for 20-30 points and get negative feedback. If I want deceive I'll write total crap number, call it any popular AAA title, set price 150-200 points, and will get 5-6 times more with same result for my seller rating.

6 years ago
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I agree with you 100%. You can see how many positive versus negative feedback now and refund negative feedback games to make it positive. All this does is set scammers up to buy games, leave negative feedback and hope to get a refund too.

6 years ago
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Nope. We also track ratings left by buyers. Over a certain threshold of negatives, your access to the MarketPlace is restricted.

6 years ago
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and refund negative feedback games to make it positive.

Where is this option? And the amount of feedback is only for one self, I guess.

6 years ago
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Please send us an email with your DIG account email and I will look into this.

6 years ago
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I have the same situation. Someone ruined my seller rating after buying 100%-good keys (from Humble Bundle).

6 years ago
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Please send us an email with your DIG account email and I will look into this.

6 years ago
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I sent an email. Thanks in advance.

6 years ago
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Closed 6 years ago by Khalaq.