Do you think that not featuring " someone you identify with* " as one of the main characters is a good enough reason to avoid a videogame?
Let's say that I work on a videogame about a moldavian outlaw from XV century. I want to create a brutal experience, but also a videogame that is as much historically accurate as possible. All the characters are moldavians, turkic, hungarians and poles, and mostly males. Most of them are reliogus: orthodox, catholic or muslim. Some are tolerant, some are racist, some religious-extremists - at some point they speak about how monks are not allowed anymore to practice surgery because they use old greek knowledge and greeks were sinners (it is a long discussions, but to reach a sensible subject here, being gay was ok in the "greek society" and not ok in the society these guys live), or how muslims are not compatible with their society. Or course, there are the gypsy and tartar slaves, which work in mines or collect gold from Siret river - you can free or rob them; characters who are happy or not with your decisions and party composition, groups of people from party who have personal interests and so on. Most characters are disposable and there are very few women.
Would you avoid a game like this because it does not feature "someone you identify with"? Would you avoid it because it is not compatible with the world we are living in?

*I am talking about race, sex, sexual orientation, disabilities etc

PS: not much, but anyway
again, not much, but a reminder that everyone from my whitelist is awesome

PPS: Is anything wrong with dsc? He isn't as active as he used to be.

PSPS: Aw, please don't add me on Steam to swear me... if you want to post something "anonymous" in this thread, put the content in a comment on my profile (and I'll delete it as soon as I see it) or mail it at my alt ( ucidetc@gmail.com ) and I'll post it for you in the thread.

9 years ago*

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Asnwer to the first question

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yes
no
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9 years ago
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Ditto,you could view it as a pro instead of a con. But that's situational,I have only one game as an example of being turned off by its plot.
and it was Hatred,but after it was released I heard wasn't good anyway :P

9 years ago
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I honestly don't understand how people have a problem with that. I played as, among others, a young man on an adventure, a young priestess, a space soldier on a mission to save the galaxy, an Indiana Jones-like archaeologist uncovering secrets of an ancient civilization, a Japanese 16th century daimyō, a little girl running a shop, a badass cyborg fighting nanomachines-infused politicians, and as a 6 meters tall man-eating bug from outer space. Just because a character isn't like me doesn't detract from the experience.

9 years ago
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In my experience it isn't the outer experience of the character that makes me indentify or not, but the believable nature of his/her actions and temper and if my heart and soul attach or not.

9 years ago
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True, which in part is what I meant. Game can still be good when you don't identify with a protagonist, and it does help if you do identify with them, but you cannot build that just on the characteristics OP mentioned.

9 years ago
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Well, I said that it is as historically accurate as possible, didn't I?

9 years ago
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Historical accuracy still doesn't grant believeable characters that have a soul. In fact pure history can be very dry.

9 years ago
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Ooh. Ok, sorry, somehow I managed to totally miss your point - I was talking about the world, not specific characters. You are right - in fact, I doubt that Le compte de Monte Cristo was so succesful if Dumas wanted to have a "real" Pierre Picaud instead of creating a fictional character based on him.
Well, the story is fictive, the settings are real - in fact, characters "meet" historical events from time to time and the protagonist becomes an "outlaw" because of some historical event.

9 years ago
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While I generally answered your question with "yes" (I expierenced that it had made me turn away from a few games that I didn't identify with the character at all) I don't think the content you describe implies that it will be hard to identify.
From what I've read this sounds like a terribly interesting story to me, and I'd gladly play something that is so far off the usual mainstream fantasy saga or usual western cultural myths and stories.
Go for it, I say, Undac! I would strive for it because it's not compatible with the world we are living in!

9 years ago
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+1 (:

9 years ago
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The game is in progress and I don't really plan to cut the story. I came with this question because my friends think we should not introduce the tartar slave part - the point of it was to show that Vlad the Impaler (Dracula) was not a monster, but pretty much the standard of the rulers back then.

PS: Thank you!

9 years ago*
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If it's presented well, that works for me. By that I mean the characters have to be believable.

For the game you describe, it seems you're striving for historical accuracy. I think that's a pretty cool thing to do.
of course, 15th century Moldavia is as foreign to me as the various alien-infested space stations I've visited, or a city floating because of quantum physics, but that would not bother me.

I'm sure some people will get offended, because morals from back then are completely different from the ones we have now. But if you don't keeep history alive with all it's flaws as well as it's achievements, that's when you risk repeating past mistakes and unlearing the lessons leaned. So I'd value accuracy of how things were back then over what's politically correct today.

9 years ago
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I like you. :)

9 years ago
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I don't play games which require me to be the "bad guy" (e.g. GTA). That's about it.

9 years ago
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same here.

(well... maybe gta to freely roam the map and steal cars :3 )

9 years ago
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Well, not really sure if they are the bad guys or not... depends on the perspective.
https://en.wikipedia.org/wiki/Hajduk

9 years ago*
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Some games let you decide whether or not you want to be a harm to people, other games put you in the role of a sociopath by default. I avoid the latter type of game.

9 years ago
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I don't think so. I suppose, however, uh, I might be a bad example, because I write and at one point I wrote a story with a character I absolutely despised, so if I'm willing to write it, I figure that I'm willing to play it, so I answered no.

I've only had an issue with playing one protagonist in a video game, and that was Spec Ops: The Line. The bit where you're supposed to use white phosphorous was too much for me; I just stopped playing.

I'm fine with playing games where I'm a terrible person though! It was a combination of the mood and the content and the protagonist himself that contributed. I totally ran around in Saints Row 3 as an angry British dude mowing people down with weird guns for no good reason, but that's because I was disconnected from the setting and character and, I mean, yeah.

Okay, maybe I'm a terrible person.

9 years ago
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I know that feel. Sometimes you just want to go on a rampage being as horrible as you can be. Open-world games tend to lend themselves to that quite well. And Saint's Row 3 & 4 with the more outlandish possibilities just turn it into comedy.
(I did not settle for an angry British dude when playing those. Why would I, when I can be a Hitler zombie or an obese juggalo instead ?)

9 years ago
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Thanks for your post!

PS: Good luck with your hobby!

9 years ago
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Heh, it's funny you should say that. I'm currently "kinda" writing a story of which the protagonist is a rude and inconsiderate asshole.

9 years ago
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I wrote a story where one of the characters gets shot at and her supervisor is more concerned about the hassle of the cleanup and getting the store running again than the well being of the employees.

9 years ago
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I plan on my character letting people die for his better interest.

Does nicer people tend to write about "bad" people because they see through them more clearly? Or is it that we like writing about people we aren't similar to? :P

9 years ago
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The story in question has four characters, and each section is told through one of the four perspectives. I haven't been able to finish it because I like three of the characters, but I need to end it with the last (jerk) character, so I'm not sure if that answers the question...

9 years ago
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Nice, sounds like an interesting concept.

9 years ago
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If you tell me an amazing story or have really fun and interesting mechanics then I would totally play the game. That's kinda what's wrong with a lot of the kids these days, little to no imagination.

9 years ago
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To me it doesn't matter if I identify or not.

Tell me a good story.
Hero or Villain, it doesn't matter.

Just tell me a good story. :)

9 years ago
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I wouldn't be able to play anything but rpg's if I didn't play games where I didn't identify with the character. I do , however have a problem doing being forced to do things that are against my morals for the plot of a story. I never finished GTA V becaue of because of Trevor's storyline.

Also, I'm on your blacklist. Do you do blacklist for poor ratios , or did I do something wrong?

9 years ago
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You raised a good point.

You are not anymore. Since you don't have not-activated wins, I think it's a mistake.

9 years ago
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Thanks for removing me from your whitelist Blacklist and thanks for the giveaways.

Edit: Used the right word this time!

9 years ago*
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blacklist* :p

9 years ago
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View attached image.
9 years ago
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Hmm, I wouldn't NOT play a game just because I couldn't identify with any of the characters in it. If it has a good plot in it then I'm down to play :)

9 years ago
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+1
I don't mind the character. I play games for the game elements mostly, not whether or not I "identify" with the character. I mean, I play Just Cause 2, a game about a man who kills and destroy without a second thought about the people. I play Saints Row 3, a game where I kick elderly people in the crotch. I play Skyrim as a scummy thief, assassin and liar.

When I play a game, it's to "exit" the world I live in and the life I live, to play the role of an entirely different person. If the character is well developed, I really couldn't care less whether or not I identify with them.

9 years ago
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you have to have at least one char you can relate to. that's for a good story
however, some people like to play evil define evil? so as long as you've got diversity i think you'll be fine

9 years ago
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9 years ago
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