Description

This is an old-school adventure/investigation detective game. It requires high levels of reading comprehension, cognitive skills, logical deduction, and an extensive ability to take and compare notes based on the small clues you come across.

Granted, this above definition also means that at least 90% of the Steam user base is physically and mentally incapable of ever finishing it without a step-by-step guide.

However, since I am a colossal idiot who believes that there are:
a) at least a few people on this site who are suited for this game and would enjoy it
b) miracles that can happen on SteamGifts…
…I am attempting something that only two people did among the million-strong user base: I am dropping a key to the public.
Without advertising a price aggregation site or a curator group, of course. After all, when did those member gathering giveaways ever work? (Seriously, if they ever did, please answer below.)

I expect around 9000 entries, despite the game's relatively high rank on the community wishlist. Place your bets whether the winner will be one of those whose most complex played game on their Steam account is Dota 2 or not.

(As a side note: I am kinda curious who are those two guys who constantly remove me from their blacklist when I post a game that was never in a bundle or had a discount, then re-add me like a day after they end. This is like the fourth time I see this happening.)

That's some long rant. Thanks for the giveaway anyway ;)

5 years ago
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5 years ago
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I played Dota 2 for a long time indeed. Is it the most complex game on my account? I don't know. That's for you to decide.

Thank you for the giveaway!

5 years ago
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How does one feel after such an epic rant? :D
Hvala puno!

5 years ago
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Raaaant :D Good one tho :)

5 years ago
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Awesome Giveaway

5 years ago
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Heyy tal

5 years ago
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Thanks

5 years ago
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Lol. Thanks...I guess?

5 years ago
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Thank you for the wishlist game, Talgaby.
Hope the winner plays this one!

5 years ago
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I know this question doesn't require answering but I entered 2 small curator groups because their links were in a giveaway description. And found some nice games thanks to them.
Thank you for this giveaway!

5 years ago
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It is an answer though. There were a few curators that do some decent work in genre-specialisation instead of, well, just another form of follower count like on social media. However, I always wonder how many people they gather who use the curator as intended.
(In a broader sense, I wonder how effective the entire curator system is in general, in the first place.)

5 years ago
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I've wondered that as well. When I'm considering a game I usually skim the curator reviews. I used to think they were a little more useful than standard reviews but I quickly came to realize that so many of them seem to be a waste of space and time. Bit frustrating when one feels the need to examine a curator review or a standard user review in an attempt to determine if it's legitimate or trustworthy in the first place. Seems too many ulterior motives have clouded the original purpose and spirit of that space.

5 years ago
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I've followed a number of curators that I've learned about through giveaways. The main problem I have with many curators is that they only publish positive reviews. Sure, developers and publishers might be more likely to give free keys to someone that will give a glowing review, but a critic that is never critical is no use to me. That includes genre-specialists - if they like every Asian indie tower defence game with RPG elements and an adventure narrative with a romantic subplot that they review, for example, how am I supposed to know which ones I will actually enjoy? If everything is reviewed positively, I am missing half of the information I need to determine whether their taste aligns with mine, and can, therefore, serve some utility.

5 years ago
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It could also be that curators tend to play games that they prefer rather than those they don't. The curator I review with sees a TON of trashy asset flip games that simply get ignored.

Also bear in mind that criticism doesn't mean pointing out all the flaws, proper criticism as intended also highlights the excellence of the game. (Read Colerige's explanation on literary criticism for more info on that).

5 years ago
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Sure. I occasionally follow curators that only have positive reviews, it's just a lot more effort to figure out whether the curation will be of interest to me.

5 years ago
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Deleted

This comment was deleted 3 years ago.

5 years ago
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Thank you! 😃

5 years ago
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Thank you! Here's hoping it goes to someone that will actually play and enjoy it, rather than just gathering dust in someone's +1 pile or in some card farming account.

As far as curators... I feel it works in the sense that social media works - for the benefit for the "influencer". If you get a high enough member count for your curator group, you can take that and leverage it to get free game keys from indie developers.

As far as it being beneficial to the consumer? I don't see that happening unless it's a specific niche that's not being served by the existing game media. I'd much rather read an article from a professional game reviewer to get an idea of whether or not I'd like a game than a one sentence recommendation from an amateur. Just from reading Rock Paper Shotgun, Eurogamer, and occasionally PC Gamer, I'm getting more game recommendations than I have money to buy or time to play, so I also don't need anyone pointing out new indie games I may not have heard of yet.

5 years ago
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Long-time RPS'er, here. For me, curators fill up a different role, that is to provide a brief indication of whether a game whose Steam page I'm looking at could be worth a second look or not.

Since there are so many games, this is a useful service. That said, there are few curators I pay attention to.

Under that regard, Metacritic and, worse, OpenCritic, aggregate a lot of 'professional reviews' that are utter garbage (I don't use the word lightly), and not even very professional.

So I cannot say professional reviewers are necessarily better than amateurs; though, to be fair, many writing posts are poorly paid, or not at all, making the difference between professional and amateur somewhat blurred.

5 years ago
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What I find useful from professional reviews, and what I usually find in RPS reviews, is an explanation of why someone liked or did not like reviews. It's great to find a reviewer with whom you mesh well, such that you know you can generally trust their recommendations, but if there's an explanation of why someone liked or disliked a game then I can tell if their praise and criticisms and frustrations apply to me. That's something I'm not going to find from a one sentence curator post.

I can see it being useful to tell if a game is worth a second look, but for me Metacritic and OpenCritic fill the same role. I'll take your word that they include some terrible reviews (I've only encountered very few, but I tend to only look at reviews from a handful of sites), but they're useful as an aggregate. If I see that a game has a <60 rating, I can safely dismiss it. If it's 70+, it's probably worth a second look.

There are certainly great amateur reviews, and I'm always pleased when I stumble across one on Steam, but the curator program limits even such people's usefulness in shortening their recommendation to less than a tweet. Thus I can only see if being useful if you know ahead of time that the curator has the same exact taste as you do.

But I'd love to know which curators you've found useful. I've struggled to find such curators myself.

5 years ago
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If I see that a game has a <60 rating, I can safely dismiss it. If it's 70+, it's probably worth a second look.

I used to apply a similar rule, but now there's too many sites being aggregated that give very low scores to any peg that doesn't fit whatever shape their hole is. This is a problem especially for more obscure games, so low scores can easily damage the aggregate rating, but it's not limited to it.

While speaking generally, games with low aggregate scores are usually not that great, there are exceptions. Styx Master of Shadows, for instance, has 68/100 and 29% on OpenCritic, which is criminally low, if you ask me.

(PS: while I wrote mainly about low scores, there's also the opposite problem of overrated games.)

This small curation group is run by another RPS'er, who also runs the RPS Advent Calendar Guessing Game:

https://steamcommunity.com/groups/thegamelibrarian

While we may not always be on the same page, I feel he's been 'why should I be playing this?' in a nutshell quite well; flip-side, he doesn't have a ton of recommendations.

5 years ago
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Thanks, I'll check that person's curation out.

With regard to Styx Master of Shadows, I've heard that it's a flawed stealth game made on a budget. Low resolution textures, repetitive gameplay that doesn't really change from start to finish and often has you backtracking, combat that's practically certain death, and often frustrating due to poor controls that can't tell if you want to drop down and grab a ledge or drop down and fall to your death. RPS own review reads like a 6/10 and concludes with, "You’re not going to love Styx. It’s not the kind of game you’re going to be itching for a sequel to." It sounds like the OpenCritic score is spot on - the game will appeal to hardcore stealth fans, and not recommended to anyone else.

I guess you would disagree with that?

5 years ago
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Yeah, Graham's review was off, as far as I'm concerned, but then again Graham's likes and dislikes are usually pretty different from mine. I don't remember a game he recommended that I thought was great (I do remember those I tried felt really MEH), conversely I do remember pretty well him saying that he doesn't 'get' Zachtronics, with the sole exception of Opus Magnum, I'm not sure why that would be different, but there you go.

Particularly I don't know what he was talking about, concerning controls, they're very fine. As for combat; it's a pure stealth game, it's not supposed to play like Dishonored; while for some Dishonored might be the yardstick by which all other stealth games are measured, particularly less experienced reviewers (Graham certainly isn't one), Dishonored allows a no holds barred carnage style of gameplay which is fine there because it was designed from the ground up to be that way, however other games should not obliged to follow that template, much less be criticized for making different choices.

Back to Styx 1, the levels are very well made, the story is clever, the mechanics offer intriguing twists, and, while yes, it doesn't have the same budget as Dishonored or Thief, it's still pretty fine to look at, for the most part - not that every game out there can or needs to have squillions of dollars poured into it, to make for a good playing experience.

The Styx 1 review IMO goes into the same bin as the Banished WIT; I don't doubt they're honest, but they're misleading (Alec's take on Banished particularly so).

I wouldn't say Styx 1 is just for hardcore stealth fans (I don't consider myself one, as I could never get into the original Thief), but certainly it's not a good game for someone who is actively bored by the very notion of a pure stealth game.

In conclusion, scores are very subjective things under a disguise of objectivity; they lend themselves to a number of practices that are damaging for actual game making, so the less attention we generally pay to them, the best it is for the health of the industry.

5 years ago
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Hmm, this had me look up Graham's reviews. The only games he reviewed that I've played are Mirror's Edge (at CVG), Mirror's Edge Catalyst, 80 Days, and Yoku's Island Express (well, I've played the demo).

I'd say his Mirror's Edge reviews were spot on - I liked the first game and loved the second, but the combat was absolutely the worst part of both games, and I would have enjoyed both more if they focused more on high-speed traversal, takedowns, and escape, rather than locking you in an area with lots of soldiers and requiring you to beat them all up. I played Catalyst well after release, and I think they patched some of the issues he brought up, which may explain why I had a better time with it.

His 80 Days review was similarly pretty accurate to my experience, though he loved it way more than I did. And based on the demo of Yoku's, I'm sure I'd enjoy that game just as much as he did.

Getting back to Styx, there were a lot of complaints about controls elsewhere too - PC Games had the same complaint, as did Riot Pixels, IncGamers, and Playstation UK. The people in the RPS comments who said the controls were fine played with mouse and keyboard (and also admitted that the explanation for how to hang from a ledge is only briefly mentioned in the tutorial), while Graham played with a controller, so maybe that made a difference? It may also have been an issue with the edge detection, which other reviewers noted.

The issue with the combat, as I understood it, was that getting caught by a guard locked you in combat - which you would likely lose - and that the combat noise would alert additional guards who would run up and attack you while you were still locked in combat with the first guard. People in the comments actually recommended playing on the hardest difficulty because it disabled the combat lock, so that you could instead run away as you should.

The issue with the backtracking is largely due to the budget, but I can see that being frustrating regardless.

Dishonored is the first game I played that got me into stealth, and made me fall in love with stealth gameplay. The notion of a non-lethal, no alert playthrough seemed tedious, difficult, and boring, and held no interest for me. So you can imagine my surprise when I found myself doing a non-lethal, no alert playthrough, and absolutely loving every moment. I actually tried to go back and play violently, but I didn't enjoy it and quickly gave up - although I was amazed that a map that took hours with a stealth approach could be completed in minutes with violence, albeit missing tons of secrets along the way. So Dishonored is certainly the metric by which I judge other stealth games, but within the context that I actively avoided all combat in Dishonored. I know others love the point where your attempt at stealth fails and you have to become violent, but I considered such a failure unacceptable, and reloaded to continue my campaign of stealth. FWIW, Graham only mentioned Dishonored to say that Styx learned how to communicate information visually from it.

In any case, Styx certainly sounds like a 7/10 to me - a good game that's held back by poor textures, repetitive backtracking, possibly bad controls, and some frustrating design decisions. Good but somewhat janky. But if you say it's good, and recommend it for those who enjoy stealth games and gameplay, I'll add it to my wishlist and keep an eye out for it.

Do you happen to know how the sequel, Shards of Darkness, compares? Alec reviewed that one, and said that while it was a solid stealth game, it suffered from poor edge detection and platforming, and was marred by terrible jokes and characterization - poor humour, insulting without being funny, awful wisecracks, outdated references, 4th wall breaking humour, and a deeply unlikable main character. It thus compared poorly to the more polished stealth games available at the time. Or, as he put it, "Styx out of ten."

And, FWIW, I feel like every reviewer can be off. I usually have very similar tastes to John Walker, and am bothered by the same things, but he loved the Pheonix Wright games and found them hilarious, while I didn't find them funny at all (well, I did laugh once during the first game). And Alec found Sleeping Dogs enjoyable but utterly forgettable, and I largely dismissed the game based on his review, but user praise convinced me to play it and I absolutely loved it - and enjoyed it way more than GTA 4, which I found tedious, boring, a pain to play, and I really struggled to enjoy it, in start contrast to all the glowing praise it received from reviewers (98 on Metacritic). I stopped playing GTA 4 half way through, when I realized that I wasn't enjoying myself and wasn't having fun. I actually thought that maybe I just didn't like open-world games, since here was one of the best ones and I didn't like it. But then I played Sleeping Dogs and had a blast, and realized that I just didn't like GTA 4. I'll take Sleeping Dog's 81 over GTA 4's 98 any day. :)

5 years ago
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I miss John Bain. (

5 years ago
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Thank you!

5 years ago
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Well, it's a game I've been looking at for quite a while, so I hope it does find a good home with someone who can and will appreciate it. Here's hoping the RNG is on your side!

5 years ago
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Haha, I tend to like games like these and I enjoyed the developer's previous game, 'Papers, Please', so I'm grateful for even the smallest chance to win this one. I only follow two or three curators and I don't believe they make anyway giveaways. The one I mostly check on is 'Weird Games For Your Pleasure'.

5 years ago
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its friday, and I'm happy the weekend is here,
and I have nothing to say except "THANKS talgaby"
have a good weekend man

5 years ago
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Thanks, talgaby

5 years ago
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Thank you and good luck to everyone participating ♥

5 years ago
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I've never played Dota 2, but I'm not sure that qualifies me to play Return of the Obra Dinn.
I'm a big fan of Lucas Pope though, and Papers, Please was pure awesome, so the Obra Dinn has been firmly on my wishlist since release.
Thanks for the giveaway!

5 years ago
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As a lover of the Myst games and all their obliqueness, this game appeals to my logical, problem-solver side. I rather hope your "rant" convinces those less than ideally suited to this type of game to pass it by and give us logic puzzle solvers a better chance :-)

5 years ago
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snicker
You think they have ever read a description? =D

5 years ago
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:D Thanks for the chance !

5 years ago
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hmmmmmmmmmmmmmmmmmmmm

Answer Protocol.

  • No miracles here,
  • SG LvL 2 User will win,
  • CSGO player, now APEX
  • Curator-system works if u look for specialists, else .. hmm NOPE
  • Respect ur non stopping optimism & bravery for no LvL GA´s
  • Thanks for your Giveaways talgaby
5 years ago
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Thank you!

5 years ago
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I will believe in higher power and bet that the winner will not be Dota 2 player!
X)

5 years ago
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You do not have permission to comment on giveaways.